Efficient Tessellation On The Gpu Through Instancing. - Holger Grün (J. Game Dev., 2005)

Hybrid Min/Max Plane-Based Shadow Maps. - Holger Grün (GPU Pro, 2010)

Real-Time Concurrent Linked List Construction on the GPU. - Jason C. Yang; Justin Hensley; Holger Grün; Nicolas Thibieroz (Comput. Graph. Forum, 2010)

Adaptive temporal antialiasing. - Adam Marrs; Josef B. Spjut; Holger Grün; Rahul Sathe; Morgan McGuire (High Performance Graphics, 2018)

Sub-triangle opacity masks for faster ray tracing of transparent objects. - Holger Grün; Carsten Benthin; Sven Woop (Proc. ACM Comput. Graph. Interact. Tech., 2020)

Ray Tracing Animated Displaced Micro-Meshes. - Holger Grün; Carsten Benthin; Andrew Kensler; Joshua Barczak; David McAllister (Comput. Graph. Forum, 2024)