The emergence of iWar: Changing practices and perceptions of military engagement in a digital era. - Holger Pötzsch (New Media Soc., 2015)

Special Issue - War/Game: Studying Relations Between Violent Conflict, Games, and Play. - Holger Pötzsch; Philip Hammond (Game Stud., 2016)

Selective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shooters. - Holger Pötzsch (Games Cult., 2017)

Playing Games with Shklovsky, Brecht, and Boal: Ostranenie, V-Effect, and Spect-Actors as Analytical Tools for Game Studies. - Holger Pötzsch (Game Stud., 2017)

Archives and identity in the context of social media and algorithmic analytics: Towards an understanding of iArchive and predictive retention. - Holger Pötzsch (New Media Soc., 2018)

Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination. - Holger Pötzsch; Vít Sisler (Games Cult., 2019)

Life Is Bleak (in Particular for Women Who Exert Power and Try to Change the World): The Poetics and Politics of Life Is Strange. - Holger Pötzsch; Agata Waszkiewicz (Game Stud., 2019)

Reimagining Algorithmic Governance: Cultural expressions and the negotiation of social imaginaries. - Holger Pötzsch; Gabriel Pereira (NordiCHI, 2022)

History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. - Vít Sisler; Holger Pötzsch; Tereza Hannemann; Jaroslav Cuhra; Jaroslav Pinkas (Games Cult., 2022)

Algorithms, contexts, governance: An introduction to the special issue. - Daria Gritsenko; Annette N. Markham; Holger Pötzsch; Mariëlle Wijermars (New Media Soc., 2022)

Putting the Cybermedia Model Into Educational Practice: Expanding the Framework. - Holger Pötzsch; Tobias Staaby; Therese H. Hansen; Emil Lundedal Hammar (Trans. Digit. Games Res. Assoc., 2024)