Efficient Algorithm for Hardware/Software Partitioning and Scheduling on MPSoC. - Honglei Han; Wenju Liu; Jigang Wu; Guiyuan Jiang (J. Comput., 2013)

Perception-based model simplification for motion blur rendering. - Minying Zhang; Wencheng Wang 001; Hanqiu Sun; Honglei Han (Graph. Model., 2014)

Remote Rendering for Mobile Devices Literature Overview. - Chanchan Xu; Guangzheng Fei; Honglei Han (Edutainment, 2016)

ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning. - Chanchan Xu; Guangzheng Fei; Honglei Han (Edutainment, 2016)

Efficient view selection by measuring proxy information. - Tianhao Gao; Wencheng Wang; Honglei Han (Comput. Animat. Virtual Worlds, 2016)

Player Experience Information Evaluation in 3D Virtual Environments. - Honglei Han; Kai Kuai; Guangzheng Fei (CASA, 2018)

Immersive Visualization for Abnormal Detection in Heterogeneous Data for On-site Decision Making. - Elias Mahfoud; Kodzo Wegba; Yuemeng Li; Honglei Han; Aidong Lu (HICSS, 2018)

CamBridge: a bridge of camera aesthetic between virtual environment designers and players. - Chanchan Xu; Guangzheng Fei; Honglei Han (VRCAI, 2018)

Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm. - Darui Cheng; Honglei Han; Guangzheng Fei (ICEC, 2020)

Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space. - Hongli Liu 002; Honglei Han (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

Two-phase real-time rendering method for realistic water refraction. - Hongli Liu 002; Honglei Han; Guangzheng Fei (Virtual Real. Intell. Hardw., 2020)

Antagonistic Procedural Content Generation Of Sparse Reward Game. - Shaoyou Xie; Wei Zhou; Honglei Han (FDG, 2021)

Rank-1 Lattices for Efficient Path Integral Estimation. - Hongli Liu 002; Honglei Han; Min Jiang (Comput. Graph. Forum, 2021)