Keeping an Eye on your Interface: Potential for Eye-Based Control of Graphical User Interfaces (GUI's). - Howell O. Istance; Peter Alan Howarth (BCS HCI, 1994)

HCI curricula: what is being taught on computing courses in the UK. - Mark Kirby; M. Andrew Life; Howell O. Istance; Linda Hole; Alan Crombie (INTERACT, 1995)

Eye-based Control of Standard GUI Software. - Howell O. Istance; Christian Spinner; Peter Alan Howarth (BCS HCI, 1996)

Zooming interfaces!: enhancing the performance of eye controlled pointing devices. - Richard Bates; Howell O. Istance (ASSETS, 2002)

Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices. - Richard Bates; Howell O. Istance (Univers. Access Inf. Soc., 2003)

Simulation and Visualization of a large scale Real Time Multi-Robot system. - Ghada Al-Hudhud; Aladdin Ayesh; Howell O. Istance (TPCG, 2005)

Communication through eye-gaze: where we have been, where we are now and where we can go from here. - Howell O. Istance (ETRA, 2006)

Introducing COGAIN: communication by gaze interaction. - Richard Bates; Michael Donegan; Howell O. Istance; John Paulin Hansen; Kari-Jouko Räihä (Univers. Access Inf. Soc., 2007)

Snap clutch, a moded approach to solving the Midas touch problem. - Howell O. Istance; Richard Bates; Aulikki Hyrskykari; Stephen Vickers (ETRA, 2008)

Gaze-based interaction with massively multiplayer on-line games. - Howell O. Istance; Stephen Vickers; Aulikki Hyrskykari (CHI Extended Abstracts, 2009)

For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze. - Howell O. Istance; Aulikki Hyrskykari; Stephen Vickers; Thiago Chaves (INTERACT (1), 2009)

Attentive interfaces for users with disabilities: eye gaze for intention and uncertainty estimation. - Helmut Prendinger; Aulikki Hyrskykari; Minoru Nakayama; Howell O. Istance; Nikolaus Bee; Yosiyuki Takahasi (Univers. Access Inf. Soc., 2009)

EyeGuitar: making rhythm based music video games accessible using only eye movements. - Stephen Vickers; Howell O. Istance; Matthew Smalley (Advances in Computer Entertainment Technology, 2010)

Designing gaze gestures for gaming: an investigation of performance. - Howell O. Istance; Aulikki Hyrskykari; Lauri Immonen; Santtu Mansikkamaa; Stephen Vickers (ETRA, 2010)

Gaze interaction with virtual on-line communities: levelling the playing field for disabled users. - Richard Bates; Stephen Vickers; Howell O. Istance (Univers. Access Inf. Soc., 2010)

Gaze gestures or dwell-based interaction? - Aulikki Hyrskykari; Howell O. Istance; Stephen Vickers (ETRA, 2012)

The validity of using non-representative users in gaze communication research. - Howell O. Istance; Stephen Vickers; Aulikki Hyrskykari (ETRA, 2012)

Towards dynamic accessibility through soft gaze gesture recognition. - Jethro Shell; Stephen Vickers; Simon Coupland; Howell O. Istance (UKCI, 2012)

Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. - Stephen Vickers; Howell O. Istance; Michael J. Heron (CHI Extended Abstracts, 2013)

Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface. - Stephen Vickers; Howell O. Istance; Aulikki Hyrskykari (ACM Trans. Access. Comput., 2013)

An investigation into determining head pose for gaze estimation on unmodified mobile devices. - Stephen Ackland; Howell O. Istance; Simon Coupland; Stephen Vickers (ETRA, 2014)

GazeLaser: A Hands-Free Highlighting Technique for Presentations. - Oleg Spakov; Harri Siirtola; Howell O. Istance; Kari-Jouko Räihä (CHI Extended Abstracts, 2016)

What were we all looking at? Identifying objects of collective visual attention. - Zhong Ma; Stephen Vickers; Howell O. Istance; Stephen Ackland; Xinbo Zhao; Wenhu Wang (J. Exp. Theor. Artif. Intell., 2016)

Irregularity-based image regions saliency identification and evaluation. - Mohammad Al-Azawi; Yingjie Yang; Howell O. Istance (Multim. Tools Appl., 2016)

Supporting Making Fixations and the Effect on Gaze Gesture Performance. - Howell O. Istance; Aulikki I. Hyrskykari (CHI, 2017)

An investigation into gaze-based interaction techniques for people with motor impairments. - Howell O. Istance (2017)

Enabling unsupervised eye tracker calibration by school children through games. - Oleg Spakov; Howell O. Istance; Tiia Viitanen; Harri Siirtola; Kari-Jouko Räihä (ETRA, 2018)

Eye gaze and head gaze in collaborative games. - Oleg Spakov; Howell O. Istance; Kari-Jouko Räihä; Tiia Viitanen; Harri Siirtola (ETRA, 2019)

Dissecting Pie Charts. - Harri Siirtola; Kari-Jouko Räihä; Howell O. Istance; Oleg Spakov (INTERACT (2), 2019)

Two-Way Gaze Sharing in Remote Teaching. - Oleg Spakov; Diederick C. Niehorster; Howell O. Istance; Kari-Jouko Räihä; Harri Siirtola (INTERACT (2), 2019)

Real-Time 3D Head Pose Tracking Through 2.5D Constrained Local Models with Local Neural Fields. - Stephen Ackland; Francisco Chiclana; Howell O. Istance; Simon Coupland (Int. J. Comput. Vis., 2019)

Shared Gaze in Collaborative Visual Search. - Harri Siirtola; Oleg Spakov; Howell O. Istance; Kari-Jouko Räihä (Int. J. Hum. Comput. Interact., 2019)

Physiological and Psychological Restoration in Matched Real and Virtual Natural Environments. - Tomi Nukarinen; Howell O. Istance; Jussi Rantala; John Mäkelä; Kalevi Korpela; Kimmo Ronkainen; Veikko Surakka; Roope Raisamo (CHI Extended Abstracts, 2020)

Two-stage salient object identification and segmentation based on irregularity. - Mohammad Al-Azawi; Yingjie Yang; Howell O. Istance (Multim. Tools Appl., 2021)

Measures and modalities in restorative virtual natural environments: An integrative narrative review. - Tomi Nukarinen; Jussi Rantala; Kalevi Korpela; Matthew H. E. M. Browning; Howell O. Istance; Veikko Surakka; Roope Raisamo (Comput. Hum. Behav., 2022)