A novel fast motion estimation algorithm using fixed subsampling pattern and multiple local winners search. - Hsien-Hsi Hsieh; Yong-Kang Lai (ISCAS (2), 2001)

Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects. - Hsien-Hsi Hsieh; Wen-Kai Tai; Cheng-Chin Chiang; Mau-Tsuen Yang (ISCIS, 2004)

An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes. - Wen-Kai Tai; Chih-Kang Hsu; Hsien-Hsi Hsieh (ISCIS, 2004)

A flexible 3D slicer for voxelization using graphics hardware. - Hsien-Hsi Hsieh; Yueh-Yi Lai; Wen-Kai Tai; Sheng-Yi Chang (GRAPHITE, 2005)

Determining Front-Facing Polygons for Dynamic and Deformable Objects. - Hsien-Hsi Hsieh; Wen-Kai Tai (IEICE Trans. Inf. Syst., 2005)

A simple GPU-based approach for 3D Voronoi diagram construction and visualization. - Hsien-Hsi Hsieh; Wen-Kai Tai (Simul. Model. Pract. Theory, 2005)

A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. - Hsien-Hsi Hsieh; Wen-Kai Tai (Computer Graphics International, 2006)

Illustrative Streamline Placement and Visualization. - Liya Li; Hsien-Hsi Hsieh; Han-Wei Shen (PacificVis, 2008)

Novel Geometrical Voxelization Approach with Application to Streamlines. - Hsien-Hsi Hsieh; Chin-Chen Chang 002; Wen-Kai Tai; Han-Wei Shen (J. Comput. Sci. Technol., 2010)

GPU-based Collision Detection and Response for Particles on 3D Models. - Hsien-Hsi Hsieh; Wen-Kai Tai; Chin-Chen Chang 002 (J. Inf. Sci. Eng., 2010)