Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential. - Ching-Ying Huang; Hsin-Ta Lin; Shu-Ming Wang; Huei-Tse Hou (ICCE-TW, 2019)

The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts. - Po-Yen Wang; Hsin-Ta Lin; Shu-Ming Wang; Huei-Tse Hou (ICCE-TW, 2019)