The Effect of Prior Knowledge and Flow on the Understanding of Poetry in Game-Based Learning. - Hsin-Yi Liang; Sheng-Yi Wu; Sherry Y. Chen (ICCE, 2012)

Learning Experience of Game Poetry: A New Approach for Poetry Education. - Hsin-Yi Liang; Sherry Y. Chen (ICCE, 2013)

Development and Evaluation of a Problem Solving Oriented Game-Based Learning System. - Hsin-Yi Liang; Song-Yu Mei; Yu-Syuan Wang; Jhih-Liang Jiang; Gwo-Haur Hwang; Chen-Yu Lee (ICCE, 2013)

Game Poetry: Promotion of Poetry through a Game-Based Learning System. - Hsin-Yi Liang; Sherry Y. Chen (SMC, 2013)

A curriculum-based virtual and physical mobile learning model for elementary schools in museums. - Tien-Yu Hsu; Fan-Ray Kuo; Hsin-Yi Liang; Min-Feng Lee (Electron. Libr., 2016)

A cyclical learning model to promote children's online and on-site museum learning. - Tien-Yu Hsu; Hsin-Yi Liang (Electron. Libr., 2017)

CoboChild: a blended mobile game-based learning service for children in museum contexts. - Tien-Yu Hsu; Hsin-Yi Liang; Chuang-Kai Chiou; Judy C. R. Tseng (Data Technol. Appl., 2018)

A Semantic Tag-based enhanced Learning Recommendation approach for enhancing student learning experiences. - Tien-Yu Hsu; Jun-Ming Chen; Hsin-Yi Liang (ICCE, 2019)

Investigating the effects of cognitive style on blended museum learning. - Tien-Yu Hsu; Hsin-Yi Liang; Jun-Ming Chen (ICCE, 2019)

Investigating the effect of using the social semantic tagging-based learning guidance on science learning. - Tien-Yu Hsu; Jun-Ming Chen; Hsin-Yi Liang (ICCE, 2020)

Engaging the families with young children in museum visits with a mixed-reality game: A case study. - Tien-Yu Hsu; Hsin-Yi Liang; Jun-Ming Chen (ICCE, 2020)

Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach. - Hsin-Yi Liang; Tien-Yu Hsu; Gwo-Jen Hwang (Br. J. Educ. Technol., 2021)

Museum engagement visits with a universal game-based blended museum learning service for different age groups. - Tien-Yu Hsu; Hsin-Yi Liang (Libr. Hi Tech, 2022)

A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums. - Hsin-Yi Liang; Tien-Yu Hsu; Gwo-Jen Hwang; Shao-Chen Chang; Hui-Chun Chu (Interact. Learn. Environ., 2023)

Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning. - Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh (Br. J. Educ. Technol., 2024)