Podcasting for Language Learning Using an Integrated Approach. - Hsiu-Ting Hung (ICCE, 2012)

Multimodal assessment of and for learning: A theory-driven design rubric. - Hsiu-Ting Hung; Yi-Ching Jean Chiu; Hui-Chin Yeh (Br. J. Educ. Technol., 2013)

Understanding English Language Learners' Experiences and Perceptions of Mobile Assisted Vocabulary Learning. - Lu-Yu Yeh; Hsiu-Ting Hung; Janice Liao (ICCE, 2014)

Language transfer for L2 writing revisions with a bilingual concordancer. - Yu-Fen Yang; Hui-Chin Yeh; Hsiu-Ting Hung (ICCE, 2015)

A Review of Trends in Digital Game-Based Language Learning Research. - Hsiu-Ting Hung; Jo-Ling Chang; Hui-Chin Yeh (ICALT, 2016)

How Student Teachers' Online Commentaries Scaffold Student Writing. - Shih-Hsien Yang; Hsiu-Ting Hung; Hui-Chin Yeh (ICALT, 2016)

Investigating Students' Use and Evaluation of Video as a Form of Computer Assisted Language Learning Material. - Hsiu-Ting Hung; Yu-Fang Lu; Hui-Chin Yeh (SETE@ICWL, 2016)

An Investigation into English Language Learners' Argumentative Writing Performance and Perceptions. - Hsiu-Ting Hung; Hui-Chin Yeh; Chun-Hao Chou (SETE@ICWL, 2016)

Computer Assisted Vocabulary Learning: Examining English Language Learners' Vocabulary Notebooks. - Hsiu-Ting Hung; Hui-Chin Yeh; Chuan-Wen Chiang (IIAI-AAI, 2016)

Digital Game-Based Learning for Improving Students' Academic Achievement, Learning Motivation, and Willingness to Communicate in an English Course. - Yi-Ting Yeh; Hsiu-Ting Hung; Yu-Jen Hsu (IIAI-AAI, 2017)

Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning. - Hsiu-Ting Hung (Interact. Learn. Environ., 2017)

A scoping review of research on digital game-based language learning. - Hsiu-Ting Hung; Jie-Chi Yang; Gwo-Jen Hwang; Hui-Chun Chu; Chun-Chieh Wang (Comput. Educ., 2018)

Effects of Technology-Enhanced Language Learning on Second Language Acquisition: A Meta-Analysis. - Mei-Mei Chang; Hsiu-Ting Hung (J. Educ. Technol. Soc., 2019)

Student Game Design as a Literacy Practice: A 10-Year Review. - Hsiu-Ting Hung; Jie-Chi Yang; Yi-Chin Tsai (J. Educ. Technol. Soc., 2020)

Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition and motivation of English language learners. - Ching-Huei Chen; Hsiu-Ting Hung; Hui-Chin Yeh (J. Comput. Assist. Learn., 2021)

Augmented-reality-enhanced game-based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition. - Hsiu-Ting Hung; Hui-Chin Yeh (J. Comput. Assist. Learn., 2023)

Effects of an annotation-supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms. - Jo-Ling Chang; Hsiu-Ting Hung; Ya-Ting C. Yang (J. Comput. Assist. Learn., 2024)

Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning. - Hsiu-Ting Hung; Jie-Chi Yang; Ching-Jung Chung (Int. J. Hum. Comput. Interact., 2025)