Measuring e-learning systems success in an organizational context: Scale development and validation. - Yi-Shun Wang; Hsiu-Yuan Wang; Daniel Y. Shee (Comput. Hum. Behav., 2007)

Gender differences in the perception and acceptance of online games. - Hsiu-Yuan Wang; Yi-Shun Wang (Br. J. Educ. Technol., 2008)

Developing and Validating an Instrument for Measuring Mobile Computing Self-Efficacy. - Yi-Shun Wang; Hsiu-Yuan Wang (Cyberpsychology Behav. Soc. Netw., 2008)

Investigating the determinants and age and gender differences in the acceptance of mobile learning. - Yi-Shun Wang; Ming-Cheng Wu; Hsiu-Yuan Wang (Br. J. Educ. Technol., 2009)

Gender activities in mobile internet. - Hsiu-Yuan Wang; Yu-Sheng Chang; Tung-Jung Chan; Yung-Fa Huang; Neng-Chung Wang; Ching-Mu Chen (IWCMC, 2010)

Research hypotheses for gender activities in mobile internet. - Hsiu-Yuan Wang; Tung-Jung Chan; Ching-Mu Chen; Yung-Fa Huang; Neng-Chung Wang; Yu-Sheng Chang (IWCMC, 2010)

Factors influencing behavioural intention to patronise restaurants using iPad as a menu card. - Hsiu-Yuan Wang; Sung-Yeh Wu (Behav. Inf. Technol., 2014)

Factors Influencing Intention of Facebook Fans of Companies to Convert into Actual Buyers. - Hsiu-Yuan Wang; Jian-Hong Wang; Hsing-Wen Wang; Chi-Chun Chen (J. Database Manag., 2019)

The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality. - Hsiu-Yuan Wang; Jian-Hong Wang; Jie Zhang; Hsing-Wei Tai (Inf. Syst. Frontiers, 2024)