Perspective Correct Normal Vectors for Phong Shading. - Hua Zhang 006; Changqian Zhu; Qiang Zhao; Hao Shen (CGIV, 2005)

Directly Rasterizing Straight Line by Calculating the Intersection Point. - Hua Zhang 006; Changqian Zhu; Qiang Zhao; Hao Shen (International Conference on Computational Science (3), 2005)

Fast algorithm for line rasterization by using slope 1. - Hua Zhang 006; Changqian Zhu; Jun Yang 005 (ISADS, 2005)

Deriving Linear Transformations in 3D Using Quaternion Algebra. - Hua Zhang 006; Changqian Zhu (IEEE Computer Graphics and Applications, 2005)

Surface Reconstruction with Least Square Reproducing Kernel and Partition of Unity. - Jun Yang 005; Changqian Zhu; Hua Zhang 006 (ICAT Workshops, 2006)

Using Geometric Algebra for 3D Linear Transformations. - Hua Zhang 006; Changqian Zhu; Qiang Peng; Jim X. Chen (Comput. Sci. Eng., 2006)