An approach to solid modeling in a semi-immersive virtual environment. - Shuming Gao; Huagen Wan; Qunsheng Peng 001 (Comput. Graph., 2000)

Constraint-Based Virtual Solid Modeling. - Shuming Gao; Huagen Wan; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2000)

Direct 3D Painting with a Metaball-Based Paintbrush. - Huagen Wan; Xiaogang Jin 001; Hujun Bao (J. Comput. Sci. Technol., 2000)

Geometric Deformations Based on 3D Volume Morphing. - Xiaogang Jin 001; Huagen Wan; Qunsheng Peng 001 (J. Comput. Sci. Technol., 2001)

Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. - Huagen Wan; Shuming Gao; Qunsheng Peng 001; Yiyu Cai (Int. J. Image Graph., 2003)

IBCD: a fast collision detection algorithm based on image space using OBB. - Zhaowei Fan; Huagen Wan; Shuming Gao (Comput. Animat. Virtual Worlds, 2003)

Virtual grasping for virtual assembly tasks. - Huagen Wan; Shuming Gao; Qunsheng Peng 001 (ICIG, 2004)

Simple and rapid collision detection using multiple viewing volumes. - Zhaowei Fan; Huagen Wan; Shuming Gao (VRCAI, 2004)

Realistic virtual hand modeling with applications for virtual grasping. - Huagen Wan; Yang Luo; Shuming Gao; Qunsheng Peng 001 (VRCAI, 2004)

Interactive collision detection for complex and deformable models using programmable graphics hardware. - Wei Chen 001; Huagen Wan; Hongxin Zhang 001; Hujun Bao; Qunsheng Peng 001 (VRST, 2004)

A realistic force rendering algorithm for CyberGrasp. - Zhihua Zhou; Huagen Wan; Shuming Gao; Qunsheng Peng 001 (CAD/Graphics, 2005)

Trajectory-Based Grasp Interaction for Virtual Environments. - Zhenhua Zhu; Shuming Gao; Huagen Wan; Wenzhen Yang (Computer Graphics International, 2006)

Physically-Based Real-Time Music Fountain Simulation. - Huagen Wan; Yujuan Cao; Xiaoxia Han; Xiaogang Jin 001 (Edutainment, 2006)

Mixed Reality. From Rendering to Gaming with Pets. - Michael Haller; Huagen Wan (Int. J. Virtual Real., 2006)

Haptic rendering of complex objects via directional sampling. - Huagen Wan; Xiaoxia Han; Zhihua Zhou (VRCAI, 2008)

A 4-layer flexible virtual hand model for haptic interaction. - Huagen Wan; Feifei Chen; Xiaoxia Han (VECIMS, 2009)

Vision-based hand interaction and its application in pervasive games. - Song Zou; Haiying Xiao; Huagen Wan; Xiaolong Zhou (VRCAI, 2009)

A Framework for Virtual Hand Haptic Interaction. - Xiaoxia Han; Huagen Wan (Trans. Edutainment, 2010)

Dual quaternion based virtual hand interaction modeling. - Wenfeng Chen; Shujing Zhu; Huagen Wan; Jieqing Feng (Sci. China Inf. Sci., 2013)

Real-time camera tracking using hybrid features in mobile augmented reality. - Weijie Wang; Huagen Wan (Sci. China Inf. Sci., 2015)

HeadPager: Page Turning with Computer Vision Based Head Interaction. - Zhenyu Tang 001; Chenyu Yan; Sijie Ren; Huagen Wan (ACCV Workshops (3), 2016)

The Effects of Initial-Terminal Position on Pointing Task for Touch-Screen Tablet. - Xianliang Ge; Jie Xu 011; Wanwan Zheng; Hao Ni 003; Liezhong Ge; Huagen Wan (Int. J. Hum. Comput. Interact., 2021)

BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history. - Kaiqi Chen; Huagen Wan; Shengdong Zhao 001; Xutao Liu (Int. J. Hum. Comput. Stud., 2023)

Designing Gaze-Based Interactions for Teleoperation: Eye Stick and Eye Click. - Jiaye Cai; Xianliang Ge; Yu Tian; Liezhong Ge; Hongqi Shi; Huagen Wan; Jie Xu 011 (Int. J. Hum. Comput. Interact., 2024)