A comparison of flick and ring document scrolling in touch-based mobile phones. - Huawei Tu; Feng Wang; Feng Tian 001; Xiangshi Ren (APCHI, 2012)

Mode switching techniques through pen and device profiles. - Huawei Tu; Xing-Dong Yang; Feng Wang; Feng Tian 001; Xiangshi Ren (APCHI, 2012)

A comparative evaluation of finger and pen stroke gestures. - Huawei Tu; Xiangshi Ren; Shumin Zhai (CHI, 2012)

Tri-mean-based statistical differential gene expression detection. - Zhaohua Ji; Chunguo Wu; Yao Wang; Renchu Guan; Huawei Tu; Xiaozhou Wu; Yanchun Liang 001 (Int. J. Data Min. Bioinform., 2012)

Optimal Entry Size of Handwritten Chinese Characters in Touch-Based Mobile Phones. - Huawei Tu; Xiangshi Ren (Int. J. Hum. Comput. Interact., 2013)

The Effects of Number-related Factors on Entry Performance. - Huawei Tu; Patrick Oladimeji; Karen Yunqiu Li; Harold W. Thimbleby; Chris J. Vincent (BCS HCI, 2014)

An Investigation Into the Relationship Between Texture and Human Performance in Steering and Gesture Input Tasks. - Minghui Sun; Xiangshi Ren; Huawei Tu; Feng Tian 001 (Int. J. Hum. Comput. Interact., 2014)

Evaluation of Flick and Ring Scrolling on Touch-Based Smartphones. - Huawei Tu; Xiangshi Ren; Feng Tian 001; Feng Wang (Int. J. Hum. Comput. Interact., 2014)

Differences and Similarities between Finger and Pen Stroke Gestures on Stationary and Mobile devices. - Huawei Tu; Xiangshi Ren; Shumin Zhai (ACM Trans. Comput. Hum. Interact., 2015)

IWC Special Issue in Human Factors and Interaction Design for Critical Systems. - Huawei Tu; Paolo Masci 001; Chris J. Vincent; Karen Yunqiu Li; Harold Thimbleby (Interact. Comput., 2016)

Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection. - Huawei Tu; Patrick Oladimeji; Sarah Wiseman; Harold Thimbleby; Paul A. Cairns; Gerrit Niezen (Interact. Comput., 2016)

Differences and Similarities between Dominant and Non-dominant Thumbs for Pointing and Gesturing Tasks with Bimanual Tablet Gripping Interaction. - Huawei Tu; Qiulong Yang; Xiaohan Liu; Jiabin Yuan; Xiangshi Ren; Feng Tian 001 (Interact. Comput., 2018)

Enabling finger pointing based text selection on touchscreen mobile devices. - Weiyang Huan; Huawei Tu; Zhuying Li (CCHI, 2019)

Crossing-Based Selection with Virtual Reality Head-Mounted Displays. - Huawei Tu; Susu Huang; Jiabin Yuan; Xiangshi Ren; Feng Tian 001 (CHI, 2019)

Review of studies on target acquisition in virtual reality based on the crossing paradigm. - Susu Huang; Daqing Qi; Jiabin Yuan; Huawei Tu (Virtual Real. Intell. Hardw., 2019)

Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection. - Jin Huang 009; Feng Tian 001; Xiangmin Fan; Huawei Tu; Hao Zhang 120; Xiaolan Peng; Hongan Wang (CHI, 2020)

Chinese CHI 2020 Workshop. - Xiangmin Fan; Junfeng Yao; Huawei Tu; Dakuo Wang (CHI Extended Abstracts, 2020)

The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments. - Boyu Gao 003; Joonwoo Lee; Huawei Tu; Wonjun Seong; HyungSeok Kim 001 (VR Workshops, 2020)

Fine-grained hand gesture recognition based on active acoustic signal for VR systems. - Wenhao Jiang; Si Li; Yanchao Zhao; Huawei Tu; Chengyong Liu (CCF Trans. Pervasive Comput. Interact., 2020)

Effects of holding postures on user-defined touch gestures for tablet interaction. - Huawei Tu; Qihan Huang; Yanchao Zhao; Boyu Gao 003 (Int. J. Hum. Comput. Stud., 2020)

Effects of Different Proximity-Based Feedback on Virtual Hand Pointing in Virtual Reality. - Yujun Lu; Boyu Gao 003; Huawei Tu; Weiqi Luo 002; HyungSeok Kim 001 (CGI, 2021)

Distractor Effects on Crossing-Based Interaction. - Huawei Tu; Jin Huang 009; Hai-Ning Liang; Richard Skarbez; Feng Tian 001; Henry Been-Lirn Duh (CHI, 2021)

Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. - Diego Monteiro 001; Hao Chen; Hai-Ning Liang; Huawei Tu; Henry Dub (CoG, 2021)

Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. - Diego Monteiro 001; Hai-Ning Liang; Xian Wang; Wenge Xu; Huawei Tu (ICMI, 2021)

Incorporating Global Context into Multi-task Learning for Session-Based Recommendation. - Nan Qiu; Boyu Gao 003; Feiran Huang; Huawei Tu; Weiqi Luo 002 (KSEM, 2021)

Predicting Esophageal Fistula Risks Using a Multimodal Self-attention Network. - Yulu Guan; Hui Cui 002; Yiyue Xu; Qiangguo Jin; Tian Feng 001; Huawei Tu; Ping Xuan; Wanlong Li; Linlin Wang; Henry Been-Lirn Duh (MICCAI (5), 2021)

Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality. - Boyu Gao 003; Ziiun Mai; Huawei Tu; Henry Been-Lirn Duh (VR, 2021)

ArmMenu: command input on distant displays with proprioception based lateral arm movements. - Huawei Tu; Weiyang Huan; Xing-Dong Yang; Xiangshi Ren; Feng Tian 001 (Behav. Inf. Technol., 2021)

Editorial for special issue on big HCI, better service: pervasive, collaborative and innovative interaction. - Shiwei Cheng; Huawei Tu; Tun Lu (CCF Trans. Pervasive Comput. Interact., 2021)

Device-Free Secure Interaction With Hand Gestures in WiFi-Enabled IoT Environment. - Yanchao Zhao; Ran Gao; Shangqing Liu; Lei Xie 004; Jie Wu 001; Huawei Tu; Bing Chen 002 (IEEE Internet Things J., 2021)

Smartwatch User Authentication Based on the Arm-Raising Gesture. - Yanchao Zhao; Ran Gao; Huawei Tu (Interact. Comput., 2021)

The effects of audiovisual landmarks on spatial learning and recalling for image browsing interface in virtual environments. - Boyu Gao 003; Zhiguo Chen; Xian Chen; Huawei Tu; Feiran Huang (J. Syst. Archit., 2021)

Research on the formulation rules of health food for improving sleep based on data mining. - Rui Xiao; Fengju Hu; Qingxian Pei; Wei Pei; Huawei Tu (ISAIMS, 2022)

A Comparative Evaluation of Mechanical Vibration and Ultrasonic Vibration on Smartphones in Tactile Code Perception. - Shaowei Chu; Huawei Tu (IEEE Access, 2022)

Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers. - Yang Li 105; Sayan Sarcar; Kibum Kim; Huawei Tu; Xiangshi Ren (Int. J. Hum. Comput. Stud., 2022)

LDGC-SR: Integrating long-range dependencies and global context information for session-based recommendation. - Nan Qiu; Boyu Gao 003; Huawei Tu; Feiran Huang; Quanlong Guan; Weiqi Luo 002 (Knowl. Based Syst., 2022)

Lawson-Norm-Based Adaptive Filter for Channel Estimation and In-Car Echo Cancellation. - Xinqi Huang; Yingsong Li 001; Xiao Han 013; Huawei Tu (IEEE Trans. Circuits Syst. II Express Briefs, 2022)

Channel Estimation and Beamforming Using Constrained q-Rényi Kernel Functioned Adaptive Algorithm. - Tao Liang; Yingsong Li 001; Xiao Han 013; Wei Xue; Huawei Tu (IEEE Trans. Circuits Syst. II Express Briefs, 2022)

Applying Sonification to Sketching in the Air With Mobile AR Devices. - Haonan Xu; Fei Lyu 001; Jin Huang 009; Huawei Tu (IEEE Trans. Hum. Mach. Syst., 2022)

Exploring the design space of eyes-free target acquisition in virtual environments. - Huiyue Wu; Kaini Huang; Yanyi Deng; Huawei Tu (Virtual Real., 2022)

Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes. - Hao Zhang 120; Jin Huang 009; Huawei Tu; Feng Tian 001 (CHI, 2023)

Visual ScanPath Transformer: Guiding Computers to See the World. - Mengyu Qiu; Quan Rong; Dong Liang 008; Huawei Tu (ISMAR, 2023)

Behavioral Authentication with Head-Tilt Based Locomotion for Metaverse. - Zijun Mai; Yidang He; Jiana Feng; Huawei Tu; Jian Weng 001; Boyu Gao 003 (VR Workshops, 2023)

Ekblom promoting adaptive algorithm for system identification. - Xinqi Huang; Yingsong Li 001; Xiao Han 013; Huawei Tu (Signal Process., 2023)

Acceptance of Virtual Reality Exergames Among Chinese Older Adults. - Wenge Xu; Hai-Ning Liang; Kangyou Yu; Shaoyue Wen; Nilufar Baghaei; Huawei Tu (Int. J. Hum. Comput. Interact., 2023)

Affine-Projection q-Rényi Algorithm for Channel Estimation Under Different Vehicle Velocities and Impulsive Interference. - Xinqi Huang; Yingsong Li 001; Xiao Han 013; Wanlu Shi; Huawei Tu (IEEE Trans. Circuits Syst. II Express Briefs, 2023)

Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality. - Yujun Lu; Boyu Gao 003; Huawei Tu; Huiyue Wu; Weiqiang Xin; Hui Cui 002; Weiqi Luo 002; Henry Been-Lirn Duh (Virtual Real., 2023)

Text Pin: Improving text selection with mode-augmented handles on touchscreen mobile devices. - Huawei Tu; Boyu Gao 003; Huiyue Wu; Fei Lyu 001 (Int. J. Hum. Comput. Stud., 2023)

Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual Reality. - Boyu Gao 003; Zijun Mai; Huawei Tu; Henry Been-Lirn Duh (IEEE Trans. Vis. Comput. Graph., 2023)

A unified user behavior model for trajectory-based tasks with different types of path constraints. - Hao Zhang 120; Jin Huang 009; Huawei Tu; Feng Tian 001; Guozhong Dai; Hongan Wang (Sci. China Inf. Sci., 2023)

Understanding the Effects of Tactile Grating Patterns on Perceived Roughness Over Ultrasonic Friction Modulation Surfaces. - Shaowei Chu; Huawei Tu (Hum. Factors, 2023)

User-Defined Foot Gestures for Eyes-Free Interaction in Smart Shower Rooms. - Zhanming Chen; Huawei Tu; Huiyue Wu (Int. J. Hum. Comput. Interact., 2023)

Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality. - Boyu Gao 003; Haojun Zheng; Jingbo Zhao; Huawei Tu; HyungSeok Kim 001; Henry Been-Lirn Duh (VR, 2024)

Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality. - Boyu Gao 003; Tong Shao; Huawei Tu; Qizi Ma; Zitao Liu 001; Teng Han (IEEE Trans. Vis. Comput. Graph., 2024)

Research on the uncanny valley effect in artificial intelligence news anchors. - Huiyue Wu; Zhanming Chen; Yifan Huang; Huawei Tu (Multim. Tools Appl., 2024)

ClockRay: A Wrist-Rotation Based Technique for Occluded-Target Selection in Virtual Reality. - Huiyue Wu; Xiaoxuan Sun; Huawei Tu; Xiaolong Zhang 001 (IEEE Trans. Vis. Comput. Graph., 2024)

Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality. - Jiawei Wang; Boyu Gao 003; Huawei Tu; Hai-Ning Liang; Zitao Liu 001; Weiqi Luo 002; Jian Weng 001 (Int. J. Hum. Comput. Interact., 2024)

Modeling Locomotion with Body Angular Movements in Virtual Reality. - Zijun Mai; Boyu Gao 003; Huawei Tu; Dasheng Li; Hyungseok Kim 001; Weiqi Luo 002 (CHI, 2025)

Global-Local Multiple Granularity Learning for Cross-Modality Visible-Infrared Person Reidentification. - Liyan Zhang 001; Guodong Du 005; Fan Liu 003; Huawei Tu; Xiangbo Shu (IEEE Trans. Neural Networks Learn. Syst., 2025)