Computer-Supported Training of Psycho-Diagnostic Skills. - Wim Westera; M. A. Hommes; M. Houtmans; Hub Kurvers (Interact. Learn. Environ., 2003)

Swarm-based Sequencing Recommendations in E-learning. - Bert van den Berg; René van Es; Colin Tattersall; José Janssen; Jocelyn Manderveld; Francis Brouns; Hub Kurvers; Rob Koper (ISDA, 2005)

Facilitating participation: From the EML web site to the Learning Network for Learning Design. - Hans G. K. Hummel; Colin Tattersall; Daniel Burgos; Francis Brouns; Hub Kurvers; Rob Koper (Interact. Learn. Environ., 2005)

Encouraging contributions in learning networks using incentive mechanisms. - Hans G. K. Hummel; Daniel Burgos; Colin Tattersall; Francis Brouns; Hub Kurvers; Rob Koper (J. Comput. Assist. Learn., 2005)

Swarm -based Sequencing Recommendations in E-learning. - Bert van den Berg; Colin Tattersall; José Janssen; Francis Brouns; Hub Kurvers; Rob Koper (Int. J. Comput. Sci. Appl., 2006)

Critical facilities for active participation in learning networks. - Hans G. K. Hummel; Colin Tattersall; Daniel Burgos; Francis Brouns; Hub Kurvers; Rob Koper (Int. J. Web Based Communities, 2006)

Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills. - Hans G. K. Hummel; Jasper van Houcke; Rob Nadolski; Tony van der Hiele; Hub Kurvers; Ansje Löhr (Br. J. Educ. Technol., 2011)

Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform. - Aad Slootmaker; Hub Kurvers; Hans G. K. Hummel; Rob Koper (J. Univers. Comput. Sci., 2014)

ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language. - Mihai Dascalu; Wim Westera; Stefan Ruseti; Stefan Trausan-Matu; Hub Kurvers (AIED, 2017)

Automated essay scoring in applied games: Reducing the teacher bandwidth problem in online training. - Wim Westera; Mihai Dascalu; Hub Kurvers; Stefan Ruseti; Stefan Trausan-Matu (Comput. Educ., 2018)

Portability of Serious Game Software Components. - Wim van der Vegt; Wim Westera; Hub Kurvers; Enkhbold Nyamsuren (CoG, 2019)

Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills. - Hugo C. Huurdeman; Hans G. K. Hummel; Rob Nadolski; Giel van Lankveld; Konstantinos Georgiadis; Johan van den Boomen; Hub Kurvers; Petra Neessen; Ron Pat-El; Aad Slootmaker (CSEDU (2), 2023)

Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play. - Hans G. K. Hummel; Rob Nadolski; Hugo C. Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann (J. Comput. Assist. Learn., 2024)