Boundary-based corner detection using eigenvalues of covariance matrices. - Du-Ming Tsai; Huei-Tse Hou; H.-J. Su (Pattern Recognit. Lett., 1999)

The design and application of a web-based self- and peer-assessment system. - Yao-Ting Sung; Kuo-En Chang; Shen-Kuan Chiou; Huei-Tse Hou (Comput. Educ., 2005)

Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction. - Kuo-En Chang; Yao-Ting Sung; Huei-Tse Hou (J. Educ. Technol. Soc., 2006)

Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (ICALT, 2007)

An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (Interact. Learn. Environ., 2007)

Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (J. Educ. Technol. Soc., 2008)

Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (Interact. Learn. Environ., 2009)

Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games. - Huei-Tse Hou (DIGITEL, 2010)

Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study. - Chung-Yuan Hsu; Huei-Tse Hou (ICCE, 2010)

Applying lag sequential analysis to detect visual behavioural patterns of online learning activities. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (Br. J. Educ. Technol., 2010)

What kinds of knowledge do teachers share on blogs? A quantitative content analysis of teachers' knowledge sharing on blogs. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (Br. J. Educ. Technol., 2010)

Designing an electronic guidebook for learning engagement in a museum of history. - Yao-Ting Sung; Kuo-En Chang; Huei-Tse Hou; Pin-Fu Chen (Comput. Hum. Behav., 2010)

Mobile guide system using problem-solving strategy for museum learning: a sequential learning behavioural pattern analysis. - Yao-Ting Sung; Huei-Tse Hou; C.-K. Liu; Kuo-En Chang (J. Comput. Assist. Learn., 2010)

Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction. - Huei-Tse Hou (Edutainment, 2011)

A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET. - Yen-Hung Shih; Huei-Tse Hou; Ying-Tien Wu (Edutainment, 2011)

The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers' e-Learning Capacity. - Shu-Ping Chang; Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (ICCE, 2011)

Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners' Knowledge of Computer Hardware. - Huei-Tse Hou; Yi-Shiuan Chou (ICCE, 2011)

Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis. - Huei-Tse Hou; Jui-Chu Lin (ICCE, 2011)

Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow. - Chung-Yuan Hsu; Huei-Tse Hou (ICCE, 2011)

Save the forests: A pilot study of a role-playing game for environmental education. - Ming-Chaun Li; Huei-Tse Hou; Yi-En Kuo; Kai-Hsiang Yu; Cheng-Han Yang (ICCE, 2011)

Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook - An Example of Art Course of Adult and Continuing Education. - Peng-Chun Lin; Huei-Tse Hou; Kuo-En Chang; Shu-Ming Wang (ICCE, 2011)

Designing a web-based drill game to improve learners' resources classification abilities: A case study. - Yi-Chun Lin; Ya-Hui Hsieh; Huei-Tse Hou; Yu-Shan Yen; Yi-Shiuan Chou; Hao Chen (ICCE, 2011)

A longitudinal analysis of the behavioural patterns in teachers using blogs for knowledge interactions. - Huei-Tse Hou; Kuo-En Chang; Yao-Ting Sung (Br. J. Educ. Technol., 2011)

Applying time series analysis to forecast learners' participation patterns in blog instructional activities: a preliminary study. - Huei-Tse Hou; Chun-Ching Ho (Br. J. Educ. Technol., 2011)

A case study of online instructional collaborative discussion activities for problem-solving using situated scenarios: An examination of content and behavior cluster analysis. - Huei-Tse Hou (Comput. Educ., 2011)

Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study. - Huei-Tse Hou; Sheng-Yi Wu (Comput. Educ., 2011)

Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training. - Hao Chen; Huei-Tse Hou; Yi-Shiuan Chou; Si-Nga Lai; Yi-Syuan Wu (DIGITEL, 2012)

Running Tommy©: Developing a Digital Adventure Game Based on Situated Learning to Promote Learners' Concepts of Earthquake Escape. - Yi-Shiuan Chou; Huei-Tse Hou; Min-Chi Yu; Hui-Jen Lee; Hui-Shi Wu; Ya-Ting Yang; Yi-Ju Liao (DIGITEL, 2012)

Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance. - Sheng-Yi Wu; Huei-Tse Hou; Sherry Y. Chen; Eric Zhi-Feng Liu; Wu-Yuin Hwang (ICALT, 2012)

Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept. - Huei-Tse Hou; Yi-Shiuan Chou (ICCE, 2012)

Evaluation of pre-service teachers' technology acceptance of a mobile social networking App for teachers' professional development. - Chi-Yen Li; Huei-Tse Hou; Kuo-En Chang (ICCE, 2012)

Exploring Learners' Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. - Ming-Chaun Li; Huei-Tse Hou; Yi-Syuan Wu; Hao Chen; Yi-Shiuan Chou (ICCE, 2012)

Exploring the effect of incorporating Facebook with project based learning activity on learners' creativity - A preliminary investigation. - Shu-Ming Wang; Huei-Tse Hou (ICCE, 2012)

Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. - Yi-Xuan Wu; Huei-Tse Hou; Kuo-En Chang (ICCE, 2012)

Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments. - Jia Zhang; Huei-Tse Hou; Kuo-En Chang (IIAI-AAI, 2012)

Analyzing the latent emotional transfer pattern (LETP) of a learning community in an online peer-assessment activity. - Huei-Tse Hou; Kun-Hung Cheng (Br. J. Educ. Technol., 2012)

Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). - Huei-Tse Hou (Comput. Educ., 2012)

Visual attention for solving multiple-choice science problem: An eye-tracking analysis. - Meng-Jung Tsai; Huei-Tse Hou; Meng-Lung Lai; Wan-Yi Liu; Fang-Ying Yang (Comput. Educ., 2012)

Analyzing the Learning Process of an Online Role-Playing Discussion Activity. - Huei-Tse Hou (J. Educ. Technol. Soc., 2012)

The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners' Flow, Acceptance, and Sense of Directions. - Huei-Tse Hou; Shu-Ming Wang; De-Shin Tsai (ICCE, 2013)

The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. - Han-Ya Hsu; Yi-Shiuan Chou; Huei-Tse Hou (ICCE, 2013)

Applying Skype in English as a Foreign Language Instruction: Effect on Students' Speaking Errors. - Y. C. Yen; Huei-Tse Hou; Kuo-En Chang (ICWL, 2013)

Analyzing the behavioral differences between students of different genders, prior knowledge and learning performance with an educational MMORPG: A longitudinal case study in an elementary school. - Huei-Tse Hou (Br. J. Educ. Technol., 2013)

Analyzing knowledge dimensions and cognitive process of a project-based online discussion instructional activity using Facebook in an adult and continuing education course. - Peng-Chun Lin; Huei-Tse Hou; Shu-Ming Wang; Kuo-En Chang (Comput. Educ., 2013)

A Review of Intervention Studies On Technology-assisted Instruction From 2005-2010. - Ying-Tien Wu; Huei-Tse Hou; Fu-Kwun Hwang; Ming-Hsien Lee; Chih-Hung Lai; Guo-Li Chiou; Silvia Wen-Yu Lee; Yu-Chen Hsu; Jyh-Chong Liang; Nian-Shing Chen; Chin-Chung Tsai (J. Educ. Technol. Soc., 2013)

Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion. - Shu-Ming Wang; Huei-Tse Hou (ICALT, 2014)

Code Book©- The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference. - Hao-Wei Chen; Huei-Tse Hou; Yi-Shiuan Chou (ICCE, 2014)

The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning. - Huei-Tse Hou; Shu-Ming Wang; Hsin-Hung Yu; Shie-He Liu (ICCE, 2014)

Development and Preliminary Evaluation of a Knowledge Management-based Online Teacher Community Platform for Science Fair Instruction: A Cluster Analysis. - Chiu-Ming Hu; Chao-Shen Cheng; Li-Jen Wang; Huei-Tse Hou; Yi-Chun Kuo; Cheng Teng Yao; Ying-Tien Wu (ICCE, 2014)

Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. - Kuo-En Chang; Chia-Tzu Chang; Huei-Tse Hou; Yao-Ting Sung; Huei-Lin Chao; Cheng-Ming Lee (Comput. Educ., 2014)

The development and evaluation of an augmented reality-based armillary sphere for astronomical observation instruction. - Jia Zhang; Yao-Ting Sung; Huei-Tse Hou; Kuo-En Chang (Comput. Educ., 2014)

Evaluating multiple aspects of a digital educational problem-solving-based adventure game. - Huei-Tse Hou; Ming-Chaun Li (Comput. Hum. Behav., 2014)

A Blended Mobile Learning Environment for Museum Learning. - Huei-Tse Hou; Sheng-Yi Wu; Peng-Chun Lin; Yao-Ting Sung; Jhe-Wei Lin; Kuo-En Chang (J. Educ. Technol. Soc., 2014)

Exploring college students' cognitive processing patterns during a collaborative problem-solving teaching activity integrating Facebook discussion and simulation tools. - Peng-Chun Lin; Huei-Tse Hou; Sheng-Yi Wu; Kuo-En Chang (Internet High. Educ., 2014)

Exploring students' emotional responses and participation in an online peer assessment activity: a case study. - Kun-Hung Cheng; Huei-Tse Hou; Sheng-Yi Wu (Interact. Learn. Environ., 2014)

The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning. - Huei-Tse Hou; Yi-Hui Lin (ICCE, 2015)

A Preliminary Creative Process Exploration of Learners' Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft. - Shu-Ming Wang; Huei-Tse Hou; Shu-Ping Chang (ICCE, 2015)

Analyzing Students' Cognitive Processing Patterns of a Socioscientific Issue Learning Activity with Online Discussion - A Preliminary Result of Lag Sequential Analysis. - Huei-Tse Hou; Shu-Ming Wang (IIAI-AAI, 2015)

Valence Bond©-Integrating Scientific Visualization Mechanism in a Tower Defense Game for Chemical Bond Concept Learning in High School. - Ying-Chen Lin; Jia-Wei Yan; Hsin-Hung Yu; Ming-Chaun Li; Chia-Ping Wang; Tsai-Fang Yu; Huei-Tse Hou (IIAI-AAI, 2015)

Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation. - Hsin-Hung Yu; Jhih-Kai Yang; Hao-Wei Chen; Tsai-Fang Yu; Huei-Tse Hou (IIAI-AAI, 2015)

Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration. - Huei-Tse Hou (Comput. Hum. Behav., 2015)

Apply an Augmented Reality in a Mobile Guidance to Increase Sense of Place for Heritage Places. - Yu-Lien Chang; Huei-Tse Hou; Chao-Yang Pan; Yao-Ting Sung; Kuo-En Chang (J. Educ. Technol. Soc., 2015)

Exploring Elementary-School Students' Engagement Patterns in a Game-Based Learning Environment. - Ya-Hui Hsieh; Yi-Chun Lin; Huei-Tse Hou (J. Educ. Technol. Soc., 2015)

A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach. - Sheng-Yi Wu; Sherry Y. Chen; Huei-Tse Hou (Int. J. Hum. Comput. Interact., 2015)

Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy. - Huei-Tse Hou; Tsai-Fang Yu; Yi-Xuan Wu; Yao-Ting Sung; Kuo-En Chang (Br. J. Educ. Technol., 2016)

Visual behavior, flow and achievement in game-based learning. - Meng-Jung Tsai; Liju Huang; Huei-Tse Hou; Chung-Yuan Hsu; Guo-Li Chiou (Comput. Educ., 2016)

Exploring cognitive processing and behavioural patterns in a seamless online learning integrated discussion environment: a progressive sequential analysis. - Sheng-Yi Wu; Huei-Tse Hou; Mei Jen Audrey Shih (Int. J. Web Based Communities, 2016)

Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning. - Ya-Hui Hsieh; Yi-Chun Lin; Huei-Tse Hou (Interact. Learn. Environ., 2016)

Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes. - Yu-Tzu Lin; Chia-Hu Chang; Huei-Tse Hou; Ke-Chou Wu (Interact. Learn. Environ., 2016)

Exploring young children's performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: a case study. - Yi-Hui Lin; Huei-Tse Hou (Interact. Learn. Environ., 2016)

Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users' operations, cognitive processing, and knowledge construction. - Sheng-Yi Wu; Sherry Y. Chen; Huei-Tse Hou (Interact. Learn. Environ., 2016)

An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue. - Cheng-Tai Li; Po-Yen Wang; Kuan-Ting Chen; Chih-Chen Kuo; Huei-Tse Hou (ICCE, 2017)

Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning. - Cheng-Tai Li; Jia-Wei Yan; Huei-Tse Hou (ICCE, 2017)

A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies. - Shu-Ming Wang; Kuan-Ting Chen; Huei-Tse Hou; Cheng-Tai Li (ICCE, 2017)

The Development and Preliminary Evaluation of a Street View-based Educational Game - "Guarding Ka-lah-a©". - Shu-Ming Wang; Hau-Yun Hsu; Su-Han Keng; Huei-Tse Hou (ICCE, 2017)

The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning. - Huei-Tse Hou; Ying-Chen Lin (IIAI-AAI, 2017)

Paper Romance©-An Educational Simulation Game for Learning Papermaking with Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State. - Fu-Jung Lin; Chia-Ping Wang; Hui-Ci Zhung; Hsin-Yi Wang; Shu-Ming Wang; Cheng-Tai Li; Ming-Chaun Li; Huei-Tse Hou (IIAI-AAI, 2017)

Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game. - Jerry Chih-Yuan Sun; Cian-Yu Kuo; Huei-Tse Hou; Yu-Yan Lin (J. Educ. Technol. Soc., 2017)

The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning. - Chih-Chen Kuo; Shu-Ming Wang; Kuang-Chung Hao; Chang-Hsin Wu; Huei-Tse Hou (ICCE, 2018)

The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education. - Cheng-Tai Li; Su-Han Keng; You-Yun Li; Ying-Sang Fang; Huei-Tse Hou (ICCE, 2018)

The Design and Evaluation of a Gamification Teaching Activity Using Board Game and QR Code for Organic Chemical Structure and Functional Groups Learning. - Chang-Hsin Wu; Chia-Chi Chen; Shu-Ming Wang; Huei-Tse Hou (IIAI-AAI, 2018)

Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential. - Ching-Ying Huang; Hsin-Ta Lin; Shu-Ming Wang; Huei-Tse Hou (ICCE-TW, 2019)

The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts. - Po-Yen Wang; Hsin-Ta Lin; Shu-Ming Wang; Huei-Tse Hou (ICCE-TW, 2019)

Designing and evaluating a mobile educational game "Void Broken 2.0" for history instruction. - Yi-Shiuan Chou; Huei-Tse Hou; Chien-Lun Su; Kuo-En Chang (ICCE, 2019)

Magic Cube: Development of a Mobile Educational Game for Training Learners' Spatial Reasoning Ability. - Christina Shun-Wen Hsiao; Chung-Sheng Wu; Shu-Ming Wang; Huei-Tse Hou (IIAI-AAI, 2019)

A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multi-dimensional Scaffolding for Elementary School Social Studies Course. - Cheng-Tai Li; Ming-Hsia Lee; Yu-Hsien Lien; Yu-Ju Huang; Chai-Ping Wang; Huei-Tse Hou (IIAI-AAI, 2019)

Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State. - Yu-Hsien Lien; Chai-Ping Wang; Shu-Ming Wang; Cheng-Tai Li; Huei-Tse Hou (IIAI-AAI, 2019)

Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games. - Yu-Chi Chen; Huei-Tse Hou (ICCE, 2020)

Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study. - Shu-Ming Wang; Yi-Chen Chen; Huei-Tse Hou; Hao-Yun Hsu; Cheng-Tai Li (ICCE, 2020)

Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State. - Cheng-Tai Li; Yu-Ju Huang; Chia-Ming Yeh; Wen-Lin Chen; Guan-Yu Chen; He-Xun Cai; Wan-Qin Xu; Huei-Tse Hou (IIAI-AAI, 2020)

The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning. - Shu-Wei Liu; Hung-Yu Chan; Huei-Tse Hou (ICCE, 2021)

The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning. - Chi-Yu Chao; Yu-Chi Chen; Huei-Tse Hou (ICCE, 2022)

The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs. - Yen-Ting Ho; Chih-Chen Kuo; Huei-Tse Hou (ICCE, 2022)

Design of an Online Educational Board Game for Membrane Technology Learning. - Jui-Jong Wang; Min-Hsiang Hung; Jia-Yi Yan; Jo-Chi Yang; Chang-Wei Fan; Wan-Ting Yu; Cai-Syuan Sung; Wei-Song Hung; Huei-Tse Hou (ICCE, 2022)

Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners' learning achievement, flow and technology acceptance. - Cheng-Tai Li; Chai-Ping Wang; Huei-Tse Hou (IIAI-AAI, 2022)

Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness. - Chien-Huey Sophie Chang; Chih-Chen Kuo; Huei-Tse Hou; Joyce Jie Ying Koe (Comput. Hum. Behav., 2022)

The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning: an analysis of learners' performance and their cognitive process in discussion. - Peng-Chun Lin; Huei-Tse Hou; Kuo-En Chang (Interact. Learn. Environ., 2022)

A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum Interpreters. - Huei-Tse Hou; Shen-Yang Ni; Shu-Wei Liu (ICCE, 2023)

Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay. - Song-Zhu Xiao; Chih-Chen Kuo; Huei-Tse Hou (ICCE, 2023)

Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding. - Hau-An Yu; Chih-Chen Kuo; Huei-Tse Hou (ICCE, 2023)

Design of an Employment Ethics Educational Mobile Game Combined with Realistic Situations. - Yu-Chi Chen; Huei-Tse Hou (IIAI-AAI-Winter, 2023)

Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology. - Chih-Chung Chien; Chih-Chen Kuo; Yu-Chi Chen; Huei-Tse Hou (IIAI-AAI, 2023)

Design of a Virtual Reality Educational Game for the Development of Hospitality Service Application Capabilities Integrating Role-Playing Mechanism. - Yu-Cheng Lin; Huei-Tse Hou (IIAI-AAI, 2023)

An online educational game integrating authentic space and simulated interactive mechanism for communication skills learning. - Shu-Wei Liu; Huei-Tse Hou (IIAI-AAI, 2023)

Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection. - Pei-Ching Ngu; Chih-Chung Chien; Min-Ching Wang; Yen-Ting Ho; Hai-An Yu; Huei-Tse Hou (IIAI-AAI, 2023)

Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding. - Huei-Tse Hou (Inf., 2023)

Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioral patterns. - Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang; Chien-Lun Su (Interact. Learn. Environ., 2023)

Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning. - Mei-Fen Chen; Yu-Chi Chen; Pei-Ying Zuo; Huei-Tse Hou (Educ. Inf. Technol., 2023)

Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability. - Huei-Tse Hou; Ying-Sang Fang; Joni Tzuchen Tang (Interact. Learn. Environ., 2023)

An Online MMORPG Card Game Based on Multi-Dimensional Scaffolding to Develop Reading Comprehension and Contextual Problem-Solving Skills. - Cheng-Tai Li; Chou-Pai Yeoh; Yu-Chi Chen; Hung-Yu Chan; Yun-Chien Chung; Yu-Jen Lin; Min-Hsiong Hong; Cheng-Yuan Wei; Huei-Tse Hou (ICCE, 2024)

Online Educational Game for Interior Design with Design Thinking Process and Multidimensional Scaffolding. - Chou-Pai Yeoh; Huei-Tse Hou (ICCE, 2024)

Design and Evaluation of the Framework of ChatGPT-Based Situational Non-Player Character Scaffolding for Educational Games. - Yu-Chi Chen; Huei-Tse Hou (IIAI-AAI, 2024)

Design and Preliminary Evaluation of a Simulated Interview Educational Game Combined with Dynamic Situation Path Mechanisms. - Yen-Ting Ho; Yu-Cheng Lin; Pei-Ching Ngu; Huei-Tse Hou (IIAI-AAI, 2024)

A Preliminary Evaluation of a Hotel English Virtual Reality Educational Game with a Scenario-Based Audio Feedback Mechanism. - Yu-Ching Kao; Huei-Tse Hou (IIAI-AAI, 2024)

Design a Hierarchy Contextual Clue Scaffolding Oriented Educational Board Game with Mobile Technology for Understanding Basic Health Care Knowledge. - Cheng-Tai Li; Chih-Yung Chien; Lu-An Chen; Li-Fang Yin; Jie-Yun Cheng; Zhuang-Hua Gan; Huei-Tse Hou (IIAI-AAI, 2024)

A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution. - Cheng-Tai Li; Yu-Ju Huang; Jia-Xuan Huang; Chi-Chin Hsueh; Jie-Yu Li; Huei-Tse Hou (IIAI-AAI, 2024)

An Educational Simulation Game Integrated with Generative AI as Conversational Contextual Scaffolding for Business English: A Preliminary Analysis of Learning Achievement, Self-Efficacy and Cognitive Load. - Cheng-Tai Li; Liang-Hsuan Lee; Huei-Tse Hou (IIAI-AAI, 2024)

Parent-Child Interaction in Game-Based Learning. - Ming-Chaun Li; Chin-Chung Tsai; Huei-Tse Hou (IIAI-AAI, 2024)

Design of Creative Thinking Skills Training Activity Using Board Game with Mobile Technology. - Shi-Chian Wang; Yu-Chi Chen; Pei-Chun Chung; Huei-Tse Hou (IIAI-AAI, 2024)

The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety. - Yu-Cheng Lin; Huei-Tse Hou (Interact. Learn. Environ., 2024)

Analysis of learning effectiveness and behavioral patterns of cognitive scaffolding and collaborative problem-solving processes in a historical educational game. - Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang (Educ. Inf. Technol., 2024)

A generative AI educational game framework with multi-scaffolding supports workplace competency development. - Pei-Ching Ngu; Chih-Chung Chien; Yen-Ting Ho; Huei-Tse Hou (Comput. Educ., 2025)

Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding. - Chih-Chen Kuo; Huei-Tse Hou (Univers. Access Inf. Soc., 2025)

A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training. - Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou (Educ. Inf. Technol., 2025)