Place as media in pervasive games. - Hugh Davies (IE, 2007)

The Paranoid Interface. - Hugh Davies (ISMAR-MASH'D, 2015)

The Space Between Debord and Pikachu. - Hugh Davies; Troy Innocent (DiGRA Conference, 2017)

Social surveillance and Let's Play: A regional case study of gaming in Manila slum communities. - Cheryll Ruth Soriano; Hugh Davies; Larissa Hjorth (New Media Soc., 2019)

Hong Kong and Insect Rhetoric: The Spatial Politics of Pokémon GO. - Hugh Davies (DiGRA, 2020)