Edge Anti-aliasing by Post-Processing. - Hugh Malan (GPU Pro, 2010)

Filtering approaches for real-time anti-aliasing. - Jorge Jimenez; Diego Gutierrez; Jason Yang; Alexander Reshetov; Pete Demoreuille; Tobias Berghoff; Cedric Perthuis; Henry Yu; Morgan McGuire; Timothy Lottes; Hugh Malan; Emil Persson; et al. (SIGGRAPH Courses, 2011)

Advances in real-time rendering in games: part III. - Natalya Tatarchuk; Francesco Cifariello Ciardi; Lasse Jon Fuglsang Pedersen; John Parsaie; Feng Xie; Hugh Malan (SIGGRAPH Courses, 2022)