Read this and change the way you feel about software engineering. - Janet Low; Jim Johnson; Patrick A. V. Hall; Fiona Hovenden; Janet Rachel; Hugh Robinson; Steve Woolgar (Inf. Softw. Technol., 1996)

Postmodern Software Development. - Hugh Robinson; Patrick A. V. Hall; Fiona Hovenden; Janet Rachel (Comput. J., 1998)

The Role of 'Culture' in Successful Software Process Improvement. - Helen Sharp; Mark Woodman; Fiona Hovenden; Hugh Robinson (EUROMICRO, 1999)

Exploiting Smalltalk Modules in a Customizable Programming Environment. - Mark Woodman; Robert Griffiths 002; Malcolm Macgregor; Simon Holland; Hugh Robinson (ICSE, 1999)

Separable UI Architectures in Teaching Object Technology. - Robert Griffiths 002; Mark Woodman; Simon Holland; Malcolm Macgregor; Hugh Robinson (TOOLS (30), 1999)

Employing Object Technology to Expose Fundamental Object Concepts. - Mark Woodman; Robert Griffiths 002; Simon Holland; Hugh Robinson; Malcolm Macgregor (TOOLS (29), 1999)

Software Engineering: Community and Culture. - Helen Sharp; Hugh Robinson; Mark Woodman (IEEE Softw., 2000)

Loyal Opposition - Reflecting on Research and Practice. - Hugh Robinson (IEEE Softw., 2001)

Object technology: community and culture. - Helen Sharp; Hugh Robinson (OOPSLA Companion, 2002)

XP Culture: Why the twelve practices both are and are not the most significant thing. - Hugh Robinson; Helen Sharp (Agile Development Conference, 2003)

An ethnography of XP practice. - Helen Sharp; Hugh Robinson (PPIG, 2003)

The Characteristics of XP Teams. - Hugh Robinson; Helen Sharp (XP, 2004)

An Ethnographic Study of XP Practice. - Helen Sharp; Hugh Robinson (Empir. Softw. Eng., 2004)

Organisational culture and XP: three case studies. - Hugh Robinson; Helen Sharp (AGILE, 2005)

Slow Conductances Encode Stimulus History into Spike Shapes. - Gonzalo G. de Polavieja; Annette Harsch; Hugh Robinson; Mikko Juusola (IWINAC (1), 2005)

The Social Side of Technical Practices. - Hugh Robinson; Helen Sharp (XP, 2005)

Some social factors of software engineering: the maverick, community and technical practices. - Helen Sharp; Hugh Robinson (ACM SIGSOFT Softw. Eng. Notes, 2005)

The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective. - Helen Sharp; Hugh Robinson; Judith Segal; Dominic Furniss (AGILE, 2006)

A Distributed Cognition Account of Mature XP Teams. - Helen Sharp; Hugh Robinson (XP, 2006)

Does the XP environment meet the motivational needs of the software developer? An empirical study. - Sarah Beecham; Helen Sharp; Nathan Baddoo; Tracy Hall; Hugh Robinson (AGILE, 2007)

Ethnographically-informed empirical studies of software practice. - Hugh Robinson; Judith Segal; Helen Sharp (Inf. Softw. Technol., 2007)

Can technology-rich spaces support multiple uses? - Nadia Pantidi; Hugh Robinson; Yvonne Rogers (BCS HCI (2), 2008)

Motivating Software Engineers - A Theoretically Reflective Model. - Nathan Baddoo; Sarah Beecham; Tracy Hall; Hugh Robinson; Helen Sharp (ICEIS (5), 2008)

Collaboration and co-ordination in mature eXtreme programming teams. - Helen Sharp; Hugh Robinson (Int. J. Hum. Comput. Stud., 2008)

Motivation in Software Engineering: A systematic literature review. - Sarah Beecham; Nathan Baddoo; Tracy Hall; Hugh Robinson; Helen Sharp (Inf. Softw. Technol., 2008)

What Do We Know about Developer Motivation? - Tracy Hall; Helen Sharp; Sarah Beecham; Nathan Baddoo; Hugh Robinson (IEEE Softw., 2008)

Is the Writing on the Wall for Tabletops? - Nadia Pantidi; Yvonne Rogers; Hugh Robinson (INTERACT (2), 2009)

The emergence of object-oriented technology: the role of community. - Hugh Robinson; Helen Sharp (Behav. Inf. Technol., 2009)

Models of motivation in software engineering. - Helen Sharp; Nathan Baddoo; Sarah Beecham; Tracy Hall; Hugh Robinson (Inf. Softw. Technol., 2009)

The role of physical artefacts in agile software development: Two complementary perspectives. - Helen Sharp; Hugh Robinson; Marian Petre (Interact. Comput., 2009)

A systematic review of theory use in studies investigating the motivations of software engineers. - Tracy Hall; Nathan Baddoo; Sarah Beecham; Hugh Robinson; Helen Sharp (ACM Trans. Softw. Eng. Methodol., 2009)

Collaboration, Communication and Co-ordination in Agile Software Development Practice. - Hugh Robinson; Helen Sharp (Collaborative Software Engineering, 2010)

Three 'C's of Agile Practice: Collaboration, Co-ordination and Communication. - Helen Sharp; Hugh Robinson (Agile Software Development, 2010)

Values and Assumptions Shaping Agile Development and User Experience Design in Practice. - Jennifer Ferreira; Helen Sharp; Hugh Robinson (XP, 2010)

User experience design and agile development: managing cooperation through articulation work. - Jennifer Ferreira; Helen Sharp; Hugh Robinson (Softw. Pract. Exp., 2011)

Agile Development and User Experience Design Integration as an Ongoing Achievement in Practice. - Jennifer Ferreira; Helen Sharp; Hugh Robinson (AGILE, 2012)

Quantifying network properties in multi-electrode recordings: spatiotemporal characterization and inter-trial variation of evoked gamma oscillations in mouse somatosensory cortex in vitro. - Cristian Carmeli; Paolo Bonifazi; Hugh Robinson; Michael Small (Frontiers Comput. Neurosci., 2013)