Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays. - Miguel Melo; Kadi Bouatouch; Maximino Bessa; Hugo Coelho; Rémi Cozot; Alan Chalmers (VISIGRAPP (1: GRAPP), 2018)

Immersive Edition of Multisensory 360 Videos. - Hugo Coelho; Miguel Melo; Luís Barbosa; José Martins; Mário Sérgio Teixeira; Maximino Bessa (WorldCIST (2), 2018)

Evaluation of different body tracking configurations in the sense of presence and embodiment. - Fábio Correia; Guilherme Gonçalves; Pedro Monteiro; Hugo Coelho; Miguel Melo; Maximino Bessa (ICGI, 2019)

Correlation between Game Experience and Presence in immersive virtual reality games. - Guilherme Gonçalves; Hugo Coelho; Pedro Monteiro; Miguel Melo; Maximino Bessa (ICGI, 2019)

The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments. - Hugo Coelho; Miguel Melo; Frederico Branco; José Vasconcelos-Raposo; Maximino Bessa (WorldCIST (2), 2019)

Comparison of Radial and Panel Menus in Virtual Reality. - Pedro Monteiro; Hugo Coelho; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2019)

Collaborative immersive authoring tool for real-time creation of multisensory VR experiences. - Hugo Coelho; Miguel Melo; José Martins; Maximino Bessa (Multim. Tools Appl., 2019)

Correction to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences. - Hugo Coelho; Miguel Melo; José Martins; Maximino Bessa (Multim. Tools Appl., 2020)

Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities. - Guilherme Gonçalves; Pedro Monteiro; Hugo Coelho; Miguel Melo; Maximino Bessa (IEEE Access, 2021)

Authoring tools for creating 360 multisensory videos - Evaluation of different interfaces. - Hugo Coelho; Miguel Melo; Luís Barbosa; José Martins; Mário Sérgio Teixeira; Maximino Bessa (Expert Syst. J. Knowl. Eng., 2021)

Hands-free interaction in immersive virtual reality: A systematic review. - Pedro Monteiro; Guilherme Gonçalves; Hugo Coelho; Miguel Melo; Maximino Bessa (IEEE Trans. Vis. Comput. Graph., 2021)

Immersive multisensory virtual reality technologies for virtual tourism. - Miguel Melo; Hugo Coelho; Guilherme Gonçalves; Nieves Losada; Filipa Jorge; Mário Sérgio Teixeira; Maximino Bessa (Multim. Syst., 2022)

Authoring tools for virtual reality experiences: a systematic review. - Hugo Coelho; Pedro Monteiro; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (Multim. Tools Appl., 2022)

Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review. - Miguel Melo; Guilherme Gonçalves; Pedro Monteiro; Hugo Coelho; José Vasconcelos-Raposo; Maximino Bessa (IEEE Trans. Vis. Comput. Graph., 2022)

Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences. - Guilherme Gonçalves; Hugo Coelho; Pedro Monteiro; Miguel Melo; Maximino Bessa (ACM Comput. Surv., 2023)

The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality. - Guilherme Gonçalves; Miguel Melo; Pedro Monteiro; Hugo Coelho; Maximino Bessa (Comput. Graph., 2023)

Exploring the user experience of hands-free VR interaction methods during a Fitts' task. - Pedro Monteiro; Hugo Coelho; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (Comput. Graph., 2023)

Immersive Creation of Virtual Reality Training Experiences. - Hugo Coelho; Pedro Monteiro; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2024)

Evaluation of Task Presentation Methodologies in Immersive Virtual Training Environments. - Hugo Coelho; Pedro Monteiro; Guilherme Gonçalves; Miguel Melo; Maximino Bessa (IEEE Access, 2024)