Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition. - Chiu-Pin Lin; Shelley Shwu-Ching Young; Hui-Chun Hung; Yi-Chen Lin (CSCL, 2007)

Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building. - Hui-Chun Hung; Shelley Shwu-Ching Young (ICALT, 2007)

The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example. - Chiu-Pin Lin; Shelley Shwu-Ching Young; Hui-Chun Hung (WMUTE, 2008)

Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition. - Hui-Chun Hung; Shelley Shwu-Ching Young; Chiu-Pin Lin (CSCL (1), 2009)

Toward an Understanding of the University Students' Behavioral Intention to Building e-Portfolio via Blog Service. - Hui-Chun Hung; Chia-Shan Wu; Shelley Shwu-Ching Young (ICCE, 2011)

The Effectiveness of Adopting E-Readers to Facilitate EFL Students' Process-Based Academic Writing. - Hui-Chun Hung; Shelley Shwu-Ching Young (J. Educ. Technol. Soc., 2015)

Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation. - Hui-Chun Hung; Shelley Shwu-Ching Young (Interact. Learn. Environ., 2017)

How are Live-Streaming Services and Social Media Platforms Changing On-Job MBA Students' Learning? A Case Study for Applying e-Case Live in Management Case-Based Learning in Taiwan. - I-Fan Liu; Hui-Chun Hung (IEEE Access, 2020)

Applying Educational Data Mining to Explore Students' Learning Patterns in the Flipped Learning Approach for Coding Education. - Hui-Chun Hung; I-Fan Liu; Che-Tien Liang; Yu-Sheng Su (Symmetry, 2020)

Applying Deep Knowledge Tracing Model for University Students' Programming Learning. - Hui-Chun Hung; Ping-Han Lee (ICOIN, 2023)

Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan. - Chee-Kit Looi; Su Luan Wong; Siu-Cheung Kong; Tak-Wai Chan; Ju-Ling Shih; Ben Chang; Ying-Tien Wu; Chen-Chung Liu; Charles Y. C. Yeh; Zhi-Hong Chen; Tzu-Chao Chien; Chih-Yueh Chou; et al. (Res. Pract. Technol. Enhanc. Learn., 2023)

The effect of real-time pose recognition on badminton learning performance. - Kuo-Chin Lin; Cheng-Wen Ko; Hui-Chun Hung; Nian-Shing Chen (Interact. Learn. Environ., 2023)

The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education. - Kuo-Chin Lin; Hui-Chun Hung; Nian-Shing Chen (Smart Learn. Environ., 2023)

Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell. - Chih-Yueh Chou; Tak-Wai Chan; Zhi-Hong Chen; Chang-Yen Liao; Ju-Ling Shih; Ying-Tien Wu; Ben Chang; Charles Y. C. Yeh; Hui-Chun Hung; Hercy N. H. Cheng (Res. Pract. Technol. Enhanc. Learn., 2024)

A study of programming learning perceptions and effectiveness under a blended learning model with live streaming: comparisons between full-time and working students. - I-Fan Liu; Hui-Chun Hung; Che-Tien Liang (Interact. Learn. Environ., 2024)