Polygonal Mesh Simplification with Face Color and Boundary Edge Preservation Using Quadric Error Metric. - Chin-Shyurng Fahn; Hung-Kuang Chen; Yi-Haur Shiau (ISMSE, 2002)

A linear time algorithm for high quality mesh simplification. - Hung-Kuang Chen; Chin-Shyurng Fahn; Jeffrey J. P. Tsai; Rong-Ming Chen; Ming-Bo Lin (ISMSE, 2004)

Prediction of gene regulatory networks using differential expression of cDNA microarray data. - Kuei-Chung Shih; Rong-Ming Chen; Rouh-Mei Hu; Falcon F. M. Liu; Hung-Kuang Chen; Jeffrey J. P. Tsai (ISMSE, 2004)

A Novel Cache-based Approach to Large Polygonal Mesh Simplification. - Hung-Kuang Chen; Chin-Shyurng Fahn; Jeffrey J. P. Tsai; Ming-Bo Lin (J. Inf. Sci. Eng., 2006)

Generating high-quality discrete LOD meshes for 3D computer games in linear time. - Hung-Kuang Chen; Chin-Shyurng Fahn; Jeffrey J. P. Tsai; Rong-Ming Chen; Ming-Bo Lin (Multim. Syst., 2006)

The Storage Independent Polygonal Mesh Simplification System. - Hung-Kuang Chen; Chin-Shyurng Fahn; Ming-Bo Lin (HCI (14), 2007)

A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques. - Chin-Shyurng Fahn; Chih-Wei Huang; Hung-Kuang Chen (HCI (6), 2007)

GPU-accelerated blind and robust 3D mesh watermarking by geometry image. - Hung-Kuang Chen; Wei-Sung Chen (Multim. Tools Appl., 2016)

Evaluation of triangular mesh layout techniques using large mesh simplification. - Hung-Kuang Chen (Multim. Tools Appl., 2017)

A novel mesh saliency approximation for polygonal mesh segmentation. - Hung-Kuang Chen; Mu-Wei Li (Multim. Tools Appl., 2018)