Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions. - Hyung Sook Kim; Seong-Hee Chung (HCI (27), 2015)

Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class. - Hyung Sook Kim; Hale Kim; Yong Hyun Park (HCI (28), 2015)

Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute. - Hyung Sook Kim; Su Hak Oh; Yong Hyun Park (HCI (24), 2015)

Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery. - Hyung Sook Kim; Su Hak Oh; Yong Hyun Park (HCI (27), 2016)

Motion Recognition Interactive Game Activity for Early Childhood. - Hyung Sook Kim; Seong-Hee Chung (HCI (30), 2017)

Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability. - Hyung Sook Kim; Yong Hyun Park; Sunghee Hong; Junghwan Hwang (HCI (30), 2017)

Development of Educational Application Using Standard Movement Code-Based on Human Behavior. - Hyung Sook Kim; Chan-Ik Park; David O'Sullivan; Jeesun Lee (HCI (30), 2017)

Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire. - Hyung Sook Kim; Chan-Ik Park; David O'Sullivan; Jeesun Lee (HCI (30), 2017)

A Preliminary Evaluation of a Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Movement Analysis. - Ksenia Kolykhalova; David O'Sullivan; Stefano Piana; Hyung Sook Kim; Yonghyun Park; Antonio Camurri (INTETAIN, 2018)

Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics. - Ksenia Kolykhalova; David O'Sullivan; Stefano Piana; Hyung Sook Kim; Yonghyun Park; Antonio Camurri (HCI (35), 2019)

Development of Immersive Vehicle Simulator for Aircraft Ground Support Equipment Training as a Vocational Training Program. - Yongjae Park; Yonghyun Park; Hyung Sook Kim (HCI (31), 2019)

Development of Behavior-Based Game for Early Screening of Mild Cognitive Impairment: With the Plan for a Feasibility Study. - Hyung Sook Kim; David O'Sullivan; Yonghyun Park (HCI (40), 2020)

Evaluation of a Computer Vision-Based System to Analyse Behavioral Changes in High School Classrooms. - Hyung Sook Kim; David O'Sullivan; Ksenia Kolykhalova; Antonio Camurri; Yonghyun Park (Int. J. Inf. Commun. Technol. Educ., 2021)

Bodily Sensation Map vs. Bodily Motion Map: Visualizing and Analyzing Emotional Body Motions. - Myeongul Jung; Youngwug Cho; Jejoong Kim; Hyung Sook Kim; Kwanguk (Kenny) Kim (IEEE Trans. Affect. Comput., 2024)