Real-Time Neuroevolution to Imitate a Game Player. - Hyunwoo Ki; Jihye Lyu; Kyoungsu Oh (Edutainment, 2006)

Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. - Kyoungsu Oh; Hyunwoo Ki; Cheol-Hi Lee (VRST, 2006)

GPU Ray Marching for Real-Time Rendering of Participating Media. - Jeonghun Han; Hyunwoo Ki; Kyoungsu Oh (ICCSA Workshops, 2007)

Real-Time Rendering of Multi-View Images from a Single Image with Depth. - Kyoungsu Oh; Hyowon Kim; Chulhan Lee; Hyunwoo Ki (ICCSA Workshops, 2007)

Real-Time Approximate Subsurface Scattering on Graphics Hardware. - Hyunwoo Ki; Jihye Lyu; Kyoungsu Oh (PG, 2007)

A GPU-based light hierarchy for real-time approximate illumination. - Hyunwoo Ki; Kyoungsu Oh (Vis. Comput., 2008)

Optimizing a 3D UI Engine for Mobile Devices. - Hyunwoo Ki (GPU Pro, 2010)