Area-Period Tradeoffs for Multiplication of Rectangular Matrices. - Ferng-Ching Lin; I-Chen Wu (J. Comput. Syst. Sci., 1985)

A Fast 1-D Serial-Parallel Systolic Multiplier. - I-Chen Wu (IEEE Trans. Computers, 1987)

Broadcast Normalization in Systolic Design. - Ferng-Ching Lin; I-Chen Wu (IEEE Trans. Computers, 1988)

An architecture independent programming language for low-level vision. - Leonard G. C. Hamey; Jon A. Webb; I-Chen Wu (Comput. Vis. Graph. Image Process., 1989)

Machine-independent image processing: Performance of apply on diverse architectures. - Richard S. Wallace 001; Jon A. Webb; I-Chen Wu (Comput. Vis. Graph. Image Process., 1989)

Communication Complexity for Parallel Divide-and-Conquer - I-Chen Wu; H. T. Kung 001 (FOCS, 1991)

Efficient Parallel Divide-and-Conquer for a Class of Interconnection Topologies. - I-Chen Wu (ISA, 1991)

On the Complexity of the Minimum and Maximum Global Snapshot Problems. - Loon-Been Chen; I-Chen Wu (COMPSAC, 1997)

Detection of Summative Global Predicates. - Loon-Been Chen; I-Chen Wu (ICPADS, 1997)

An Efficient Incremental Algorithm for Identifying Consistent Checkpoints. - Loon-Been Chen; I-Chen Wu (ICPADS, 1998)

On Detection of Bounded Global Predicates. - I-Chen Wu; Loon-Been Chen (Comput. J., 1998)

On the Time Complexity of Minimum and Maximum Global Snapshot Problems. - Loon-Been Chen; I-Chen Wu (Inf. Process. Lett., 1998)

An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates. - Loon-Been Chen; I-Chen Wu (IEEE Trans. Software Eng., 2002)

The Model and Systems for Play-on-Table Games. - I-Chen Wu; Chien-Chih Hsu (IEICE Trans. Inf. Syst., 2004)

A Web Data Extraction Description Language and Its Implementation. - I-Chen Wu; Jui-Yuan Su; Loon-Been Chen (COMPSAC (1), 2005)

On the Web Data Extraction Model. - I-Chen Wu; Jui-Yuan Su; Loon-Been Chen (SEKE, 2005)

Connect6. - I-Chen Wu; Dei-Yen Huang; Hsiu-Chen Chang (J. Int. Comput. Games Assoc., 2005)

A New Family of k-in-a-Row Games. - I-Chen Wu; Dei-Yen Huang (ACG, 2006)

An event-driven framework for inter-user communication applications. - Chien-Chih Hsu; I-Chen Wu (Inf. Softw. Technol., 2006)

A portable AWT/Swing architecture for Java game development. - Yi-Hsien Wang; I-Chen Wu; Jyh-Yaw Jiang (Softw. Pract. Exp., 2007)

A Volunteer-Computing-Based Grid Environment for Connect6 Applications. - I-Chen Wu; Chingping Chen; Ping-Hung Lin; Guo-Chan Huang; Lung-Ping Chen; Der-Johng Sun; Yi-Chih Chan; Hsin-Yun Tsou (CSE (1), 2009)

Achieving high and consistent rendering performance of Java AWT/Swing on multiple platforms. - Yi-Hsien Wang; I-Chen Wu (Softw. Pract. Exp., 2009)

Job-Level Proof-Number Search for Connect6. - I-Chen Wu; Hung-Hsuan Lin; Ping-Hung Lin; Der-Johng Sun; Yi-Chih Chan; Bo-Ting Chen (Computers and Games, 2010)

Bridge construction schedule generation with pattern-based construction methods and constraint-based simulation. - I-Chen Wu; André Borrmann; Ulrike Beißert; Markus König; Ernst Rank (Adv. Eng. Informatics, 2010)

Incremental Digital Content Object Delivering in Distributed Systems. - Lung-Pin Chen; I-Chen Wu; William C. Chu; Jhen-You Hong; Meng-Yuan Ho (IEICE Trans. Inf. Syst., 2010)

Relevance-Zone-Oriented Proof Search for Connect6. - I-Chen Wu; Ping-Hung Lin (IEEE Trans. Comput. Intell. AI Games, 2010)

Temporal Difference Learning for Connect6. - I-Chen Wu; Hsin-Ti Tsai; Hung-Hsuan Lin; Yi-Shan Lin; Chieh-Min Chang; Ping-Hung Lin (ACG, 2011)

TAAI 2011 Computer-Go Tournaments. - Cheng-Wei Chou; Shi-Jim Yen; I-Chen Wu (J. Int. Comput. Games Assoc., 2011)

An Efficient Approach to Solving the Minimum Sudoku Problem. - Hung-Hsuan Lin; I-Chen Wu (J. Int. Comput. Games Assoc., 2011)

TAAI 2011 Computer-Game Tournaments. - Yi-Shan Lin; I-Chen Wu; Shi-Jim Yen (J. Int. Comput. Games Assoc., 2011)

The Man-Machine Connect6 Championship 2011. - I-Chen Wu; Yi-Shan Lin; Hsin-Ti Tsai; Ping-Hung Lin (J. Int. Comput. Games Assoc., 2011)

LONGCATMJ Wins Mahjong Tournament in TCGA 2011. - I-Chen Wu; Yi-Chang Shan; Cheng-Hung Lin; Shi-Jim Yen (J. Int. Comput. Games Assoc., 2011)

SHIGA wins the Chinese-Chess Tournament. - Shi-Jim Yen; Tsan-Cheng Su; I-Chen Wu (J. Int. Comput. Games Assoc., 2011)

The TCGA 2011 Computer-Games Tournament. - Shi-Jim Yen; Tsan-Cheng Su; I-Chen Wu (J. Int. Comput. Games Assoc., 2011)

Drawn k-in-a-row games. - Sheng-Hao Chiang; I-Chen Wu; Ping-Hung Lin (Theor. Comput. Sci., 2011)

System Demonstration for Generic Game Development Framework. - Hao-Yun Liu; I-Chen Wu; Hao-Hua Kang; Ting-Fu Liao (TAAI, 2012)

Solving the Slitherlink Problem. - Tung-Ying Liu; I-Chen Wu; Der-Johng Sun (TAAI, 2012)

Connect6 Programs on Mobile Devices. - Ji-Hong Zheng; Chia-Yun Hu; I-Chen Wu; Wen-Jie Tseng 001; Ching-Hsuan Wei; Hung-Hsuan Lin; Chieh-Min Chang; Hao-Hua Kang; Hsiu-Chuan Lin (TAAI, 2012)

Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games. - Kuo-Yuan Kao; I-Chen Wu; Yi-Chang Shan; Shi-Jim Yen (J. Int. Comput. Games Assoc., 2012)

Nonogram Tournaments in TAAI 2011. - Der-Johng Sun; Kuang-che Wu; I-Chen Wu; Shi-Jim Yen; Kuo-Yuan Kao (J. Int. Comput. Games Assoc., 2012)

TCGA 2012 Computer Games Tournament. - Jung-Kuei Yang; Tsan-Cheng Su; I-Chen Wu (J. Int. Comput. Games Assoc., 2012)

Solving Nine Layer Triangular Nim in Mobile Ad Hoc Networks. - Yi-Chang Shan; I-Chen Wu; Hung-Hsuan Lin; Kuo-Yuan Kao (J. Inf. Sci. Eng., 2012)

A special issue on artificial intelligence in computer games: AICG. - Hamido Fujita; I-Chen Wu (Knowl. Based Syst., 2012)

XT Domineering: A new combinatorial game. - Kuo-Yuan Kao; I-Chen Wu; Yi-Chang Shan (Knowl. Based Syst., 2012)

Dependency-Based Search for Connect6. - I-Chen Wu; Hao-Hua Kang; Hung-Hsuan Lin; Ping-Hung Lin; Ting-Han Wei; Chieh-Min Chang (Computers and Games, 2013)

On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation. - Lung-Pin Chen; I-Chen Wu; Yuan-Yao Chang; Wen-Jie Tseng 001 (TAAI, 2013)

Multi-objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search. - Tung-Ying Wu; I-Chen Wu; Chao-Chin Liang (TAAI, 2013)

On Specific 17-clue Sudoku Puzzles. - Hung-Hsuan Lin; I-Chen Wu; Tinghan Wei (J. Int. Comput. Games Assoc., 2013)

TCGA 2013 Computer Game Tournaments. - Wen-Jie Tseng 001; Jr-Chang Chen; Lung-Ping Chen; Shi-Jim Yen; I-Chen Wu (J. Int. Comput. Games Assoc., 2013)

HAPPYNOGO Wins NOGO Tournament. - Wen-Jie Tseng 001; Jr-Chang Chen; Pohsuan She; I-Chen Wu (J. Int. Comput. Games Assoc., 2013)

LONGCAT Wins Mahjong Tournament. - Wen-Jie Tseng 001; Li-Kai Chuang; I-Chen Wu; Shun-Shii Lin; Shi-Jim Yen (J. Int. Comput. Games Assoc., 2013)

MOBILE6 Wins Connect6 Tournament. - Ting-Han Wei; Wen-Jie Tseng 001; I-Chen Wu; Shi-Jim Yen (J. Int. Comput. Games Assoc., 2013)

Incentive Learning in Monte Carlo Tree Search. - Kuo-Yuan Kao; I-Chen Wu; Shi-Jim Yen; Yi-Chang Shan (IEEE Trans. Comput. Intell. AI Games, 2013)

Job-Level Proof Number Search. - I-Chen Wu; Hung-Hsuan Lin; Der-Johng Sun; Kuo-Yuan Kao; Ping-Hung Lin; Yi-Chih Chan; Bo-Ting Chen (IEEE Trans. Comput. Intell. AI Games, 2013)

An Efficient Approach to Solving Nonograms. - I-Chen Wu; Der-Johng Sun; Lung-Ping Chen; Kan-Yueh Chen; Ching-Hua Kuo; Hao-Hua Kang; Hung-Hsuan Lin (IEEE Trans. Comput. Intell. AI Games, 2013)

Job-Level Algorithms for Connect6 Opening Position Analysis. - Ting-Han Wei; I-Chen Wu; Chao-Chin Liang; Bing-Tsung Chiang; Wen-Jie Tseng 001; Shi-Jim Yen; Chang-Shing Lee (CGW@ECAI, 2014)

An improved differential evolution algorithm with priority calculation for unit commitment problem. - Shi-Jim Yen; Wei-Liang Chen; Jr-Chang Chen; Shun-chin Hsu; I-Chen Wu (GrC, 2014)

A Design for Multi-Pricing High-Performance Computing System. - Lung-Pin Chen; Mike Kao; I-Chen Wu; Ting-Han Wei (ICS, 2014)

Multi-Stage Temporal Difference Learning for 2048. - I-Chen Wu; Kun-Hao Yeh; Chao-Chin Liang; Chia-Chuan Chang; Han Chiang (TAAI, 2014)

TCGA 2014 Computer Game Tournament. - Shun-Shii Lin; Chih-Hung Chen; Shun-Chin Hsu; I-Chen Wu; Shi-Jim Yen; Jr-Chang Chen (J. Int. Comput. Games Assoc., 2014)

A Framework for Computer Mahjong Competitions. - Yi-Chang Shan; Ching-Hsuan Wei; Cheng-Hung Lin; I-Chen Wu; Li-Kai Chuang; Shi-Jie Tang (J. Int. Comput. Games Assoc., 2014)

TAAI 2012 Computer Game Tournaments. - Tsan-Cheng Su; Shi-Jim Yen; Jr-Chang Chen; I-Chen Wu (J. Int. Comput. Games Assoc., 2014)

2048-Bot Tournament in Taiwan. - Kun-Hao Yeh; Chao-Chin Liang; Kuang-che Wu; I-Chen Wu (J. Int. Comput. Games Assoc., 2014)

Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program. - Chu-Hsuan Hsueh; I-Chen Wu; Wen-Jie Tseng 001; Shi-Jim Yen; Jr-Chang Chen (ACG, 2015)

Low-cost low-power droop-voltage-aware delay-fault-prevention designs for DVS caches. - Pei-Yuan Chou; I-Chen Wu; Jai-Wei Lin; Xuan-Yu Lin; Tien-Fu Chen; Tay-Jyi Lin; Jinn-Shyan Wang (ASICON, 2015)

Depth, balancing, and limits of the Elo model. - Marie-Liesse Cauwet; Olivier Teytaud; Tristan Cazenave; Abdallah Saffidine; Hua-Min Liang; Shi-Jim Yen; Hung-Hsuan Lin; I-Chen Wu (CIG, 2015)

Job-level UCT search for solving Hex. - Xi Liang 002; Tinghan Wei; I-Chen Wu (CIG, 2015)

Belief-state Monte-Carlo tree search for Phantom games. - Jiao Wang 005; Tan Zhu; Hongye Li; Chu-Hsuan Hsueh; I-Chen Wu (CIG, 2015)

Enhancing parallel game-tree searches by using idle resources of a high performance render farm. - Lung-Pin Chen; I-Chen Wu; Geng-Ze Liang (TAAI, 2015)

A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem. - Jen-Jai Chou; Chao-Chin Liang; Hung-Chun Wu; I-Chen Wu; Tung-Ying Wu (TAAI, 2015)

Applying hueristic algorithms to portfolio selection problem. - Po-Ya Kang; I-Chen Wu; Chu-Hsuan Hsueh (TAAI, 2015)

General chairs and program chairs message. - I-Chen Wu; Chang-Shing Lee; Shun-Chin Hsu; Vincenzo Loia; Yaochu Jin; Chuan-Kang Ting; Shi-Jim Yen; Yung-Gi Wu; Mong-Fong Horng; Chuen-Liang Chen (TAAI, 2015)

DARKKNIGHT wins Chinese Dark Chess Tournament. - Chu-Hsuan Hsueh; I-Chen Wu (J. Int. Comput. Games Assoc., 2015)

Solving Hex Openings Using Job-Level UCT Search. - Xi Liang 002; Ting-Han Wei; I-Chen Wu (J. Int. Comput. Games Assoc., 2015)

Software Development Framework for Job-Level Algorithms. - Ting-Han Wei; Chao-Chin Liang; I-Chen Wu; Lung-Pin Chen (J. Int. Comput. Games Assoc., 2015)

Job-Level Algorithms for Connect6 Opening Book Construction. - Ting-Han Wei; I-Chen Wu; Chao-Chin Liang; Bing-Tsung Chiang; Wen-Jie Tseng 001; Shi-Jim Yen; Chang-Shing Lee (J. Int. Comput. Games Assoc., 2015)

Job-Level Alpha-Beta Search. - Jr-Chang Chen; I-Chen Wu; Wen-Jie Tseng 001; Bo-Han Lin; Chia-Hui Chang (IEEE Trans. Comput. Intell. AI Games, 2015)

Design and Implementation of Chinese Dark Chess Programs. - Shi-Jim Yen; Cheng-Wei Chou; Jr-Chang Chen; I-Chen Wu; Kuo-Yuan Kao (IEEE Trans. Comput. Intell. AI Games, 2015)

Plugging Versus Logging: Adaptive Buffer Management for Hybrid-Mapping SSDs. - Li-Pin Chang; Yo-Chuan Su; I-Chen Wu (ACM Trans. Embed. Comput. Syst., 2015)

Job-level computing with BOINC support. - Chia-Chuan Chang; Ting-Han Wei; I-Chen Wu (TAAI, 2016)

Database caching for job-level computing. - Han Chiang; Ting-Han Wei; I-Chen Wu (TAAI, 2016)

Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports]. - Chang-Shing Lee; I-Chen Wu; Mei-Hui Wang (IEEE Comput. Intell. Mag., 2016)

Human vs. Computer Go: Review and Prospect [Discussion Forum]. - Chang-Shing Lee; Mei-Hui Wang; Shi-Jim Yen; Ting-Han Wei; I-Chen Wu; Ping-Chiang Chou; Chun-Hsun Chou; Ming-Wan Wang; Tai-Hsiung Yang (IEEE Comput. Intell. Mag., 2016)

Human vs. Computer Go: Review and Prospect. - Chang-Shing Lee; Mei-Hui Wang; Shi-Jim Yen; Ting-Han Wei; I-Chen Wu; Ping-Chiang Chou; Chun-Hsun Chou; Ming-Wan Wang; Tai-Hsiung Yang (CoRR, 2016)

Multi-Stage Temporal Difference Learning for 2048-like Games. - Kun-Hao Yeh; I-Chen Wu; Chu-Hsuan Hsueh; Chia-Chuan Chang; Chao-Chin Liang; Han Chiang (CoRR, 2016)

An analysis for strength improvement of an MCTS-based program playing Chinese dark chess. - Chu-Hsuan Hsueh; I-Chen Wu; Wen-Jie Tseng 001; Shi-Jim Yen; Jr-Chang Chen (Theor. Comput. Sci., 2016)

An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks. - Yeong-Jia Roger Chu; Yuan-Hao Chen; Chu-Hsuan Hsueh; I-Chen Wu (TAAI, 2017)

Multi-Labelled Value Networks for Computer Go. - Ti-Rong Wu; I-Chen Wu; Guan-Wun Chen; Ting-Han Wei; Tung-Yi Lai; Hung-Chun Wu; Li-Cheng Lan (CoRR, 2017)

ICGA's activities in Taiwan. - Jr-Chang Chen; I-Chen Wu (J. Int. Comput. Games Assoc., 2017)

DarkKnight Wins Chinese Dark Chess Tournament. - Wen-Jie Tseng 001; Jr-Chang Chen; I-Chen Wu (J. Int. Comput. Games Assoc., 2017)

Editorial. - I-Chen Wu (J. Int. Comput. Games Assoc., 2017)

Only-One-Victor Pattern Learning in Computer Go. - Jiao Wang 005; Chenjun Xiao; Tan Zhu; Chu-Hsuan Hsueh; Wen-Jie Tseng 001; I-Chen Wu (IEEE Trans. Comput. Intell. AI Games, 2017)

Multistage Temporal Difference Learning for 2048-Like Games. - Kun-Hao Yeh; I-Chen Wu; Chu-Hsuan Hsueh; Chia-Chuan Chang; Chao-Chin Liang; Han Chiang (IEEE Trans. Comput. Intell. AI Games, 2017)

AlphaZero for a Non-Deterministic Game. - Chu-Hsuan Hsueh; I-Chen Wu; Jr-Chang Chen; Tsan-sheng Hsu (TAAI, 2018)

A BIM-based visualization and warning system for fire rescue. - Xiu-Shan Chen; Chi-Chang Liu; I-Chen Wu (Adv. Eng. Informatics, 2018)

Stochastic Gradient Descent with Hyperbolic-Tangent Decay. - Bo Yang Hsueh; Wei Li; I-Chen Wu (CoRR, 2018)

Using 2048-like games as a pedagogical tool for reinforcement learning. - Hung Guei; Ting-Han Wei; I-Chen Wu (J. Int. Comput. Games Assoc., 2018)

Solving 7, 7, 5-game and 8, 8, 5-game. - Wei-Yuan Hsu; Chu-Ling Ko; Chu-Hsuan Hsueh; I-Chen Wu (J. Int. Comput. Games Assoc., 2018)

An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess. - Chu-Hsuan Hsueh; I-Chen Wu; Tsan-sheng Hsu; Jr-Chang Chen (J. Int. Comput. Games Assoc., 2018)

2017 "CITIC Securities Cup" - The 1st World AI Go Open. - Chung-Chin Shih; An-Jen Liu; I-Chen Wu (J. Int. Comput. Games Assoc., 2018)

Chimo wins Chinese chess tournament. - Wen-Jie Tseng 001; Jr-Chang Chen; I-Chen Wu (J. Int. Comput. Games Assoc., 2018)

Editorial. - I-Chen Wu; Shun-Chin Hsu (J. Int. Comput. Games Assoc., 2018)

Belief-State Monte Carlo Tree Search for Phantom Go. - Jiao Wang 005; Tan Zhu; Hongye Li; Chu-Hsuan Hsueh; I-Chen Wu (IEEE Trans. Games, 2018)

Guest Editorial Special Issue on Deep/Reinforcement Learning and Games. - I-Chen Wu; Chang-Shing Lee; Yuandong Tian; Martin Müller 003 (IEEE Trans. Games, 2018)

Multilabeled Value Networks for Computer Go. - Ti-Rong Wu; I-Chen Wu; Guan-Wun Chen; Ting-Han Wei; Hung-Chun Wu; Tung-Yi Lai; Li-Cheng Lan (IEEE Trans. Games, 2018)

On Strength Adjustment for MCTS-Based Programs. - I-Chen Wu; Ti-Rong Wu; An-Jen Liu; Hung Guei; Tinghan Wei (AAAI, 2019)

Net2Net Extension for the AlphaGo Zero Algorithm. - Hsiao-Chung Hsieh; Ti-Rong Wu; Ting-Han Wei; I-Chen Wu (ACG, 2019)

An Energy-Efficient Accelerator with Relative- Indexing Memory for Sparse Compressed Convolutional Neural Network. - I-Chen Wu; Po-Tsang Huang; Chin-Yang Lo; Wei Hwang (AICAS, 2019)

Multiple Policy Value Monte Carlo Tree Search. - Li-Cheng Lan; Wei Li; Ting-Han Wei; I-Chen Wu (IJCAI, 2019)

Merging Metrics of Special Rules in Chinese Chess Endgame Databases. - Wen-Jie Tseng 001; Jr-Chang Chen; I-Chen Wu (TAAI, 2019)

Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms. - Lung-Pin Chen; I-Chen Wu; Yen-Ling Chang (TAAI, 2019)

Combining Deep Deterministic Policy Gradient with Cross-Entropy Method. - Tung-Yi Lai; Chu-Hsuan Hsueh; You-Hsuan Lin; Yeong-Jia Roger Chu; Bo Yang Hsueh; I-Chen Wu (TAAI, 2019)

Stochastic Gradient Descent With Hyperbolic-Tangent Decay on Classification. - Bo Yang Hsueh; Wei Li; I-Chen Wu (WACV, 2019)

Towards Combining On-Off-Policy Methods for Real-World Applications. - Kai-Chun Hu; Chen-Huan Pi; Ting-Han Wei; I-Chen Wu; Stone Cheng; Yi-Wei Dai; Wei-Yuan Ye (CoRR, 2019)

EWIN wins EinStein Würfelt Nicht! tournament. - Chu-Hsuan Hsueh; I-Chen Wu (J. Int. Comput. Games Assoc., 2019)

Accelerating and Improving AlphaZero Using Population Based Training. - Ti-Rong Wu; Ting-Han Wei; I-Chen Wu (AAAI, 2020)

Prediction of Time Series Data Based on Transformer with Soft Dynamic Time Wrapping. - Kuo-Hao Ho; Pei-Shu Huang; I-Chen Wu; Feng-Jian Wang (ICCE-TW, 2020)

Analyses of Tabular AlphaZero on NoGo. - Chu-Hsuan Hsueh; Kokolo Ikeda; Sang-Gyu Nam; I-Chen Wu (TAAI, 2020)

Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier]. - An-Jen Liu; Ti-Rong Wu; I-Chen Wu; Hung Guei; Ting-Han Wei (IEEE Comput. Intell. Mag., 2020)

Sim-To-Real Transfer for Miniature Autonomous Car Racing. - Yeong-Jia Roger Chu; Ting-Han Wei; Jin-Bo Huang; Yuan-Hao Chen; I-Chen Wu (CoRR, 2020)

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search. - Li-Cheng Lan; Meng-Yu Tsai 001; Ti-Rong Wu; I-Chen Wu; Cho-Jui Hsieh (CoRR, 2020)

The ACG 2019 Conference. - Tristan Cazenave; H. Jaap van den Herik; Abdallah Saffidine; I-Chen Wu (J. Int. Comput. Games Assoc., 2020)

2048-like games for teaching reinforcement learning. - Hung Guei; Ting-Han Wei; I-Chen Wu (J. Int. Comput. Games Assoc., 2020)

A Visual and Persuasive Energy Conservation System Based on BIM and IoT Technology. - I-Chen Wu; Chi-Chang Liu (Sensors, 2020)

Comparison Training for Computer Chinese Chess. - Jr-Chang Chen; Wen-Jie Tseng 001; I-Chen Wu; Ting-Han Wei (IEEE Trans. Games, 2020)

On solving the 7, 7, 5-game and the 8, 8, 5-game. - Wei-Yuan Hsu; Chu-Ling Ko; Jr-Chang Chen; Ting-Han Wei; Chu-Hsuan Hsueh; I-Chen Wu (Theor. Comput. Sci., 2020)

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search. - Li-Cheng Lan; Ti-Rong Wu; I-Chen Wu; Cho-Jui Hsieh (AAAI, 2021)

An unsupervised video game playstyle metric via state discretization. - Chiu-Chou Lin; Wei-Chen Chiu; I-Chen Wu (UAI, 2021)

Hinge Policy Optimization: Rethinking Policy Improvement and Reinterpreting PPO. - Hsuan-Yu Yao; Ping-Chun Hsieh; Kuo-Hao Ho; Kai-Chun Hu; Liang-Chun Ouyang; I-Chen Wu (CoRR, 2021)

The Computer Olympiad 2020. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2021)

The 2021 Computer Olympiad. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2021)

Energy-Efficient Accelerator Design With Tile-Based Row-Independent Compressed Memory for Sparse Compressed Convolutional Neural Networks. - Po-Tsang Huang; I-Chen Wu; Chin-Yang Lo; Wei Hwang (IEEE Open J. Circuits Syst., 2021)

A Novel Approach to Solving Goal-Achieving Problems for Board Games. - Chung-Chin Shih; Ti-Rong Wu; Ting-Han Wei; I-Chen Wu (AAAI, 2022)

AlphaZero-based Proof Cost Network to Aid Game Solving. - Ti-Rong Wu; Chung-Chin Shih; Ting-Han Wei; Meng-Yu Tsai 001; Wei-Yuan Hsu; I-Chen Wu (ICLR, 2022)

Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors. - Hoang-Giang Cao; Weihao Zeng; I-Chen Wu (ICRA, 2022)

Are AlphaZero-like Agents Robust to Adversarial Perturbations? - Li-Cheng Lan; Huan Zhang 001; Ti-Rong Wu; Meng-Yu Tsai 001; I-Chen Wu; Cho-Jui Hsieh (NeurIPS, 2022)

Entropy-Based Two-Phase Optimization Algorithm for Solving Wordle-like Games. - Yen-Chi Chen; Hao-En Kuan; Yen-Shun Lu; Tzu-Chun Chen; I-Chen Wu (TAAI, 2022)

Gumbel MuZero for the Game of 2048. - Chih-Yu Kao; Hung Guei; Ti-Rong Wu; I-Chen Wu (TAAI, 2022)

Image-Based Conditioning for Action Policy Smoothness in Autonomous Miniature Car Racing with Reinforcement Learning. - Bo-Jiun Hsu; Hoang-Giang Cao; I Lee; Chih-Yu Kao; Jin-Bo Huang; I-Chen Wu (CoRR, 2022)

The 2022 Computer Olympiad. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2022)

VeryLongCat won the Mahjong tournament. - Shih-Chieh Tang; Jr-Chang Chen; I-Chen Wu (J. Int. Comput. Games Assoc., 2022)

Monte-Carlo Simulation for Mahjong. - Jr-Chang Chen; Shih-Chieh Tang; I-Chen Wu (J. Inf. Sci. Eng., 2022)

Optimistic Temporal Difference Learning for 2048. - Hung Guei; Lung-Pin Chen; I-Chen Wu (IEEE Trans. Games, 2022)

Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games. - Kuo-Hao Ho; Ping-Chun Hsieh; Chiu-Chou Lin; You-Ren Luo; Feng-Jian Wang; I-Chen Wu (ACML, 2023)

Deep Reinforcement Learning Based on Graph Neural Networks for Job-shop Scheduling. - Kuo-Hao Ho; Ji-Han Wu; Fan Chiang; Yuan-Yu Wu; Sheng-I Chen; Ted Kuo; Feng-Jian Wang; I-Chen Wu (ICCE-Taiwan, 2023)

Learning Sim-to-Real Dense Object Descriptors for Robotic Manipulation. - Hoang-Giang Cao; Weihao Zeng; I-Chen Wu (ICRA, 2023)

Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning. - Hoang-Giang Cao; I Lee; Bo-Jiun Hsu; Zheng-Yi Lee; Yu-Wei Shih; Hsueh-Cheng Wang; I-Chen Wu (IROS, 2023)

Game Solving with Online Fine-Tuning. - Ti-Rong Wu; Hung Guei; Ting-Han Wei; Chung-Chin Shih; Jui-Te Chin; I-Chen Wu (NeurIPS, 2023)

An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht! - Chien-Liang Kuo; Po-Ting Chen; Hung Guei; De-Rong Sung; Chu-Hsuan Hsueh; Ti-Rong Wu; I-Chen Wu (TAAI (1), 2023)

Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games. - Chu-Hsuan Hsueh; Kokolo Ikeda; I-Chen Wu; Jr-Chang Chen; Tsan-sheng Hsu (IEEE Access, 2023)

Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem. - Kuo-Hao Ho; Ruei-Yu Jheng; Ji-Han Wu; Fan Chiang; Yen-Chi Chen; Yuan-Yu Wu; I-Chen Wu (CoRR, 2023)

Special Issue on Advances in Computer Chinese Chess. - Chi-Hung Chen; Jr-Chang Chen; I-Chen Wu (J. Int. Comput. Games Assoc., 2023)

MuMu Won the EinStein Würfelt Nicht! Tournament. - Po-Ting Chen; Chien-Liang Kuo; De-Rong Sung; Hung Guei; I-Chen Wu (J. Int. Comput. Games Assoc., 2023)

The 2023 Computer Olympiad. - Hiroyuki Iida; Jonathan Schaeffer 001; I-Chen Wu (J. Int. Comput. Games Assoc., 2023)

MeowCaTS won the Mahjong tournament. - Shih-Chieh Tang; I-Chen Wu; Jr-Chang Chen (J. Int. Comput. Games Assoc., 2023)

Curriculum Reinforcement Learning From Avoiding Collisions to Navigating Among Movable Obstacles in Diverse Environments. - Hsueh-Cheng Wang; Siao-Cing Huang; Po-Jui Huang; Kuo-Lun Wang; Yi-Chen Teng; Yu-Ting Ko; Dongsuk Jeon; I-Chen Wu (IEEE Robotics Autom. Lett., 2023)

PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping. - Nai-Chieh Huang; Ping-Chun Hsieh; Kuo-Hao Ho; I-Chen Wu (AAAI, 2024)

Solving 7x7 Killall-Go with Seki Database. - Yun-Jui Tsai; Ting-Han Wei; Chi-Huang Lin; Chung-Chin Shih; Hung Guei; I-Chen Wu; Ti-Rong Wu (CG, 2024)

Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning. - I Lee; Hoang-Giang Cao; Cong-Tinh Dao; Yu-Cheng Chen; I-Chen Wu (IROS, 2024)

Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem. - Kuo-Hao Ho; Jui-Yu Cheng; Ji-Han Wu; Fan Chiang; Yen-Chi Chen; Yuan-Yu Wu; I-Chen Wu (IEEE Access, 2024)

Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach. - Nhat-Minh Huynh; Hoang-Giang Cao; I-Chen Wu (CoRR, 2024)

ResTNet: Defense against Adversarial Policies via Transformer in Computer Go. - Tai-Lin Wu; Ti-Rong Wu; Chung-Chin Shih; Yan-Ru Ju; I-Chen Wu (CoRR, 2024)

Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games. - Chiu-Chou Lin; Wei-Chen Chiu; I-Chen Wu (Trans. Mach. Learn. Res., 2024)

Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis. - Chiu-Chou Lin; Yu-Wei Shih; Kuei-Ting Kuo; Yu-Cheng Chen; Chien-Hua Chen; Wei-Chen Chiu; I-Chen Wu (Trans. Mach. Learn. Res., 2024)

A Local-Pattern Related Look-Up Table. - Chung-Chin Shih; Ting-Han Wei; Ti-Rong Wu; I-Chen Wu (IEEE Trans. Games, 2024)

TaiwanVQA: A Benchmark for Visual Question Answering for Taiwanese Daily Life. - Hsin-Yi Hsieh; Shang-Wei Liu; Chang Chih Meng; Shuo-Yueh Lin; Chien-Hua Chen; Hung-Ju Lin; Hen-Hsen Huang; I-Chen Wu (COLING Workshops, 2025)

An Efficient Method for Assessing the Strength of Mahjong Programs. - Shih-Chieh Tang; Jr-Chang Chen; I-Chen Wu (ICAART (2), 2025)

Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning. - Wei-Chen Liao; Ti-Rong Wu; I-Chen Wu (AAMAS, 2025)

Online Learning of Counter Categories and Ratings in PvP Games. - Chiu-Chou Lin; I-Chen Wu (CoRR, 2025)