Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time Rendering. - I. Ernst; D. Jackél; H. Rüsseler; O. Wittig (Workshop on Graphics Hardware, 1995)

Hardware-supported bump mapping. - I. Ernst; D. Jackél; H. Rüsseler; O. Wittig (Comput. Graph., 1996)

Design principles of hardware-based phong shading and bump-mapping. - K. Bennebroek; I. Ernst; H. Rüsseler; O. Wittig (Comput. Graph., 1997)

Gouraud Bump Mapping. - I. Ernst; H. Rüsseler; H. Schulz; O. Wittig (Workshop on Graphics Hardware, 1998)