Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space. - Chien-Hsu Chen; Hsiao-Mei Hung; I-Jui Lee; Yu-Wen Chen; Fong-Gong Wu (HCI (7), 2011)

Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions. - Chien-Hsu Chen; I-Jui Lee; Ling-Yi Lin (Comput. Hum. Behav., 2016)

Augmented reality technology combined with three-dimensional holography to train the mental rotation ability of older adults. - I-Jui Lee; Chien-Hsu Chen; Kuo-Ping Chang (Comput. Hum. Behav., 2016)

The Effect of Using Video-Based Advertising and Stop-Motion Video to Evaluate Auto Emotional Menu in Recognition Tasks and Communication. - Chuan-Po Wang; Chien-Hsu Chen; I-Jui Lee (TE, 2017)

Using stop-motion video as visual indicator to strength children with ASD's attention focus on specific nonverbal social cues to enhance perception judgments and situational awareness. - I-Jui Lee (ICETC, 2018)

A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder. - Yu-Chen Huang; I-Jui Lee (HCI (10), 2019)

Using an augmented reality-based training system to promote spatial visualization ability for the elderly. - Zheng-Yu Hoe; I-Jui Lee; Chien-Hsu Chen; Kuo-Ping Chang (Univers. Access Inf. Soc., 2019)

Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills. - Hsiu-Ting Hsu; I-Jui Lee (HCI (9), 2020)

Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder. - Yu-Chen Huang; I-Jui Lee (HCI (9), 2020)

Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders. - I-Jui Lee (HCI (9), 2020)

Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course. - Yu-Ting Lin 009; I-Jui Lee (HCI (11), 2020)

Social Intervention Strategy of Augmented Reality Combined with Theater-Based Games to Improve the Performance of Autistic Children in Symbolic Play and Social Skills. - Wei-Zhen Wang; I-Jui Lee (HCI (44), 2020)

The Preliminary Study on the Willingness of Middle-Aged Women of Taiwan Metropolis to Use Social VR and Their Potential Influencing Factors In The Future. - Dan Shao; I-Jui Lee (ICEMT, 2020)

Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry. - I-Jui Lee (Interact. Learn. Environ., 2020)

Mu-musicplay: How the Interactive Use of Games and Music Influence the Capacity of Autistic Children to Recognize Emotions in Videos and Music. - Ting Liang; I-Jui Lee (AHFE (5), 2021)

Preliminary Study on the Multi-person Cooperative Training Module in the Application of Virtual Reality Technology to the Advanced Cardiac Life Support. - Hsu-Wen Hung; I-Jui Lee (HCI (45), 2021)

Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder. - I-Jui Lee (Interact. Learn. Environ., 2021)

Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder. - Wei-Te Tsai; I-Jui Lee; Chien-Hsu Chen (Univers. Access Inf. Soc., 2021)

A Preliminary Study on Application of Tangible User Interface and Augmented Reality Technology with Table Game and Hand-Eye Coordination Operation Tasks in the Fields of Memory and Visuospatial Perception for the Elderly. - Li-Lan Wang; I-Jui Lee (HCI (30), 2022)

Applying Asymmetrical VR Collaborative Games to the Enhancement of Peer Collaboration and Oral Communication in Children with Autism. - Wan-Chen Yang; I-Jui Lee (HCI (30), 2022)

Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability. - Ming-Wei Kang; I-Jui Lee (HCI (32), 2023)

Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production. - I-Jui Lee (Interact. Learn. Environ., 2023)

Transforming the Future of Furniture Woodworking Instruction Through VR-Enhanced Distance Teaching During the COVID-19 Pandemic. - I-Jui Lee; Shyh-Rong Wang (Int. J. Online Pedagog. Course Des., 2024)

Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD. - I-Jui Lee; Hsiu-Ting Hsu (Interact. Learn. Environ., 2024)

Design and Testing of Full-Body Wearable Emotional Experience Devices: A Preliminary Exploration of Emotional Education Tools. - Tsung-Han Chen; I-Jui Lee (HCI (14), 2025)

Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism. - I-Jui Lee; Chiu-Mi Chen (HCI (16), 2025)

Investigating the cognitive enhancement effects of multisensory VR reminiscence therapy on older adults: Analyzing the impact of sensory combinations. - I-Jui Lee; Xin-Ting Pan (Comput. Hum. Behav., 2025)

Bridging the gap: integrating AR and VR production line training to enhance furniture carpentry students' understanding of production processes. - I-Jui Lee; Yu-Ting Lin 009 (Interact. Learn. Environ., 2025)

Enhancing perspective-taking and empathy in children with autism spectrum disorder through asymmetric VR games and peer collaboration. - I-Jui Lee; Wan-Chen Yang (Interact. Learn. Environ., 2025)

VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality. - Dan Shao; I-Jui Lee (Univers. Access Inf. Soc., 2025)

Improving social skills in children with autism spectrum disorder using augmented reality and mixed reality technology combined with concept maps. - I-Jui Lee; Yu-Chen Huang (Univers. Access Inf. Soc., 2025)