A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration. - Robin J. S. Sloan; Dayna Galloway; Iain Donald (VS-GAMES, 2014)

Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem. - Iain Donald; Karen A. Meyer; John Brengman; Stephen Gillespie; Ruth Bowness (VS-GAMES, 2015)

The Gamification of Cybersecurity Training. - Natalie Coull; Iain Donald; R. Ian Ferguson; Eamonn Keane; Thomas Mitchell; Oliver V. Smith; Erin Stevenson; Paddy Tomkins (Edutainment, 2017)

Project Sanitarium: playing tuberculosis to its end game. - Iain Donald; Karen A. Meyer; John Brengman; Stephen Gillespie; Ruth Bowness (J. Comput. High. Educ., 2017)

Erratum to: Project Sanitarium: playing tuberculosis to its end game. - Iain Donald; Karen A. Meyer; John Brengman; Stephen Gillespie; Ruth Bowness (J. Comput. High. Educ., 2017)

Just War? War Games, War Crimes, and Game Design. - Iain Donald (Games Cult., 2019)

Reality Inspired Games: Expanding the Lens of Games' Claims to Authenticity. - Robyn McMillan; Darshana Jayemanne; Iain Donald (DiGRA, 2020)

Digital Training in the Aeronautical Industry: Measuring the Usability of Two Mobile Applications. - Phillip James Smy; Iain Donald; Kenneth C. Scott-Brown; Ruth E. Falconer (Frontiers Comput. Sci., 2020)

Datashare: exploring the potential of reusing data for third sector organisations to support their collaboration. - Olena Saienko; Stefano De Paoli 001; Iain Donald (ECSCW, 2022)

Library of Inspiration: Engaging Young Minds. - Debbie Meharg; Suzi Cathro; Fiona Stewart; Dimitrios Paris Darzentas; Iain McGregor; Iain Donald (IDC, 2025)