Frame and Metaphor in Political Games. - Ian Bogost (DiGRA Conference, 2005)

Game Design Education: Integrating Computation and Culture. - Janet H. Murray; Ian Bogost; Michael Mateas; Michael Nitsche (Computer, 2006)

Playing Politics: Videogames for Politics, Activism, and Advocacy. - Ian Bogost (First Monday, 2006)

Comparative Video Game Criticism. - Ian Bogost (Games Cult., 2006)

On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. - David L. Roberts 001; Charles Lee Isbell Jr.; Mark O. Riedl; Ian Bogost; Merrick L. Furst (ICIDS, 2008)

Fine Processing. - Ian Bogost (PERSUASIVE, 2008)

You Played That? Game Studies Meets Game Criticism. - David Thomas; José P. Zagal; Margaret Robertson; Ian Bogost; William Huber (DiGRA Conference, 2009)

Random and Raster: Display Technologies and the Development of Videogames. - Nick Montfort; Ian Bogost (IEEE Ann. Hist. Comput., 2009)

Book Review: Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York and London: Routledge, 2008, 293 pp. ISBN 978 - 0415977210, $35.00 (pbk). - Ian Bogost (New Media Soc., 2009)

Proceduralist readings: how to find meaning in games with graphical logics. - Mike Treanor; Bobby Schweizer; Ian Bogost; Michael Mateas (FDG, 2011)

Game-O-Matic: Generating Videogames that Represent Ideas. - Mike Treanor; Bryan Blackford; Michael Mateas; Ian Bogost (PCG@FDG, 2012)

The micro-rhetorics of Game-o-Matic. - Mike Treanor; Bobby Schweizer; Ian Bogost; Michael Mateas (FDG, 2012)

What is fun? - Ian Bogost (IGIC, 2012)

Pretty Hate Machines: A Review of Gameplay Mode. - Ian Bogost (Game Stud., 2012)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 - Nick Montfort; Patsy Baudoin; John Bell; Ian Bogost; Jeremy Douglass; Mark C. Marino; Mark L. Sample; Noah Vawter (MIT Press, 2014)

Designing for the internet of things: prototyping material interactions. - Tom Jenkins; Ian Bogost (CHI Extended Abstracts, 2014)

Foreword. - Tiffany Barnes; Ian Bogost (FDG, 2014)

Escaping the Sandbox: Making and Its Future. - Tom Jenkins; Ian Bogost (TEI, 2015)

How to Play. - Ian Bogost (CHI PLAY, 2017)