A methodology for knowledge analysis. - Ian D. Watson (1989)

Case-based reasoning: a categorized bibliography. - Farhi Marir; Ian D. Watson (Knowl. Eng. Rev., 1994)

Case-based reasoning: A review. - Ian D. Watson; Farhi Marir (Knowl. Eng. Rev., 1994)

Separating the Cases from the Data: Towards More Flexible Case-Based Reasoning. - Mike Brown; Ian D. Watson; Nick Filer (ICCBR, 1995)

Representing and Indexing Building Refurbishment Cases for Multiple Retrieval of Adaptable Pieces of Cases. - Farhi Marir; Ian D. Watson (ICCBR, 1995)

Can CBR Imitate Human Intelligence and are such Systems easy to Design and Maintain? A Critique. - Farhi Marir; Ian D. Watson (UK Workshop on Case-Based Reasoning, 1995)

Nirmani: An Integrated Case-Based System for Strategic Design and Estimating. - Srinath Perera; Ian D. Watson (UK Workshop on Case-Based Reasoning, 1995)

An Introduction to Case-Based Reasoning. - Ian D. Watson (UK Workshop on Case-Based Reasoning, 1995)

Applying case-based reasoning - techniques for the enterprise systems. - Ian D. Watson (Morgan Kaufmann, 1997)

The Evaluation of a Hierachical Case Representation Using Context Guided Retrieval. - Ian D. Watson; Srinath Perera (ICCBR, 1997)

Case-based design: A review and analysis of building design applications. - Ian D. Watson; Srinath Perera (Artif. Intell. Eng. Des. Anal. Manuf., 1997)

Virtual Reality as an Environment for CBR. - Ian D. Watson; Leonardo Oliveira (EWCBR, 1998)

A hierarchical case representation using context guided retrieval. - Ian D. Watson; Srinath Perera (Knowl. Based Syst., 1998)

Case-based content navigation. - Ian D. Watson; Heather Watson (Knowl. Based Syst., 1998)

A Distributed Case-Based Reasoning Application for Engineering Sales Support. - Ian D. Watson; Dan Gardingen (IJCAI, 1999)

A web based CBR system for heating ventilation and air conditioning systems sales support. - Dan Gardingen; Ian D. Watson (Knowl. Based Syst., 1999)

Case-based reasoning is a methodology not a technology. - Ian D. Watson (Knowl. Based Syst., 1999)

Using CBR to Estimate Development Effort for Web Hypermedia Applications. - Ian D. Watson; Emilia Mendes; Chris Triggs; Nile Mosley; Steve Counsell (FLAIRS, 2002)

A Comparison of Development Effort Estimation Techniques for Web Hypermedia Applications. - Emilia Mendes; Ian D. Watson; Chris Triggs; Nile Mosley; Steve Counsell (IEEE METRICS, 2002)

A comparison of case-based reasoning approaches. - Emilia Mendes; Nile Mosley; Ian D. Watson (WWW, 2002)

A Comparative Study of Cost Estimation Models for Web Hypermedia Applications. - Emilia Mendes; Ian D. Watson; Chris Triggs; Nile Mosley; Steve Counsell (Empir. Softw. Eng., 2003)

Tàtari: An Open Source Software Tool for the Development and Evaluation of Recommender System Algorithms. - Halah Hassan; Ian D. Watson (KES, 2004)

Epistemic Logic and Planning. - Shahin Maghsoudi; Ian D. Watson (KES, 2004)

Evaluating a Case-Based Reasoner for Clinical Decision Support. - Anna Wills; Ian D. Watson (KES, 2004)

Building a Case-Based Reasoner for Clinical Decision Support. - Anna Wills; Ian D. Watson (PRICAI, 2004)

Case-based reasoning commentaries: introduction. - David W. Aha; Cindy Marling; Ian D. Watson (Knowl. Eng. Rev., 2005)

Fielded applications of case-based reasoning. - William Cheetham; Ian D. Watson (Knowl. Eng. Rev., 2005)

Retrieval, reuse, revision and retention in case-based reasoning. - Ramón López de Mántaras; David McSherry; Derek G. Bridge; David B. Leake; Barry Smyth; Susan Craw; Boi Faltings; Mary Lou Maher; Michael T. Cox; Kenneth D. Forbus; Mark T. Keane; Agnar Aamodt; et al. (Knowl. Eng. Rev., 2005)

Self-organising Hierarchical Retrieval in a Case-Agent System. - Ian D. Watson; Jens Trotzky (ECCBR, 2006)

Investigating the Effectiveness of Applying Case-Based Reasoning to the Game of Texas Hold'em. - Jonathan Rubin; Ian D. Watson (FLAIRS, 2007)

CASPER: A Case-Based Poker-Bot. - Ian D. Watson; Jonathan Rubin (Australasian Conference on Artificial Intelligence, 2008)

Improving a case-based texas hold'em poker bot. - Ian D. Watson; Song Lee; Jonathan Rubin; Stefan Wender (CIG, 2008)

Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV. - Stefan Wender; Ian D. Watson (CIG, 2008)

On the Usefulness of Interactive Computer Game Logs for Agent Modelling. - Matthew Sheehan; Ian D. Watson (PRICAI, 2008)

A Memory-Based Approach to Two-Player Texas Hold'em. - Jonathan Rubin; Ian D. Watson (Australasian Conference on Artificial Intelligence, 2009)

Playing Texas Hold'em Poker Online Using Case-Based Reasoning. - Ian D. Watson; Jonathan Rubin (Int. J. Intell. Games Simul., 2009)

Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em. - Jonathan Rubin; Ian D. Watson (ICCBR, 2010)

Ontology-Aided Product Classification: A Nearest Neighbour Approach. - Alastair A. Abbott; Ian D. Watson (ICCBR, 2011)

Successful Performance via Decision Generalisation in No Limit Texas Hold'em. - Jonathan Rubin; Ian D. Watson (ICCBR, 2011)

On Combining Decisions from Multiple Expert Imitators for Performance. - Jonathan Rubin; Ian D. Watson (IJCAI, 2011)

Computer poker: A review. - Jonathan Rubin; Ian D. Watson (Artif. Intell., 2011)

The Universal Machine - From the Dawn of Computing to Digital Consciousness - Ian D. Watson (Springer, 2012)

Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar. - Stefan Wender; Ian D. Watson (CIG, 2012)

Opponent Type Adaptation for Case-Based Strategies in Adversarial Games. - Jonathan Rubin; Ian D. Watson (ICCBR, 2012)

Case-based learning by observation: preliminary work. - Glen Robertson; Ian D. Watson (IE, 2012)

SARTRE: a case-based poker web app. - Ian D. Watson; Jonathan Rubin; Glen Robertson (IE, 2012)

Case-based strategies in computer poker. - Jonathan Rubin; Ian D. Watson (AI Commun., 2012)

Neuroevolution for Micromanagement in the Real-Time Strategy Game Starcraft: Brood War. - Jacky Shunjie Zhen; Ian D. Watson (Australasian Conference on Artificial Intelligence, 2013)

A statistical exploitation module for Texas Hold'em: And it's benefits when used with an approximate nash equilibrium strategy. - Kevin Norris; Ian D. Watson (CIG, 2013)

Decision Generalisation from Game Logs in No Limit Texas Hold'em. - Jonathan Rubin; Ian D. Watson (IJCAI, 2013)

An Improved Dataset and Extraction Process for Starcraft AI. - Glen Robertson; Ian D. Watson (FLAIRS, 2014)

Combining Case-Based Reasoning and Reinforcement Learning for Unit Navigation in Real-Time Strategy Game AI. - Stefan Wender; Ian D. Watson (ICCBR, 2014)

Integrating Case-Based Reasoning with Reinforcement Learning for Real-Time Strategy Game Micromanagement. - Stefan Wender; Ian D. Watson (PRICAI, 2014)

A Review of Real-Time Strategy Game AI. - Glen Robertson; Ian D. Watson (AI Mag., 2014)

Building behavior trees from observations in real-time strategy games. - Glen Robertson; Ian D. Watson (INISTA, 2015)

Combining Case-Based Reasoning and Reinforcement Learning for Tactical Unit Selection in Real-Time Strategy Game AI. - Stefan Wender; Ian D. Watson (ICCBR, 2016)

Levels of AI Memory - And Case-Based Ways for LLMs to Ascend Them. - Michael W. Floyd; David Leake; David H. Ménager; Ian D. Watson; Kaitlynne Wilkerson (ICCBR Workshops, 2025)