Perceptually-Oriented Interest Management In Large-Scale Networked Virtual Environments. - Ian Dunwell; John C. Whelan (TPCG, 2005)

A spotlight based interest management approach for distributed virtual environments. - Ian Dunwell (2006)

Spotlight Interest Management for Distributed Virtual Environments. - Ian Dunwell; John C. Whelan (IPT/EGVE, 2008)

Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise. - Genaro Rebolledo-Mendez; Ian Dunwell; Erika Martínez-Mirón; María Dolores Vargas-Cerdán; Sara de Freitas; Fotis Liarokapis; Alma Rosa García-Gaona (HCI (1), 2009)

iSpace- Smart Monitoring of Higher and Further Institutions in UK. - Panagiotis Petridis; Oliver Goh; Ian Dunwell; David Wortley; Sara de Freitas (Intelligent Environments, 2010)

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment. - David Panzoli; Adam Qureshi; Ian Dunwell; Panagiotis Petridis; Sara de Freitas; Genaro Rebolledo-Mendez (Intelligent Tutoring Systems (2), 2010)

Automating Content Generation for Large-scale Virtual Learning Environments using Semantic Web Services. - Ian Dunwell (SemWiki@ESWC, 2010)

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. - David Panzoli; Christopher Peters 001; Ian Dunwell; Stéphane Sanchez; Panagiotis Petridis; Aristidis Protopsaltis; Vincent Scesa; Sara de Freitas (VS-GAMES, 2010)

An Engine Selection Methodology for High Fidelity Serious Games. - Panagiotis Petridis; Ian Dunwell; Sara de Freitas; David Panzoli (VS-GAMES, 2010)

Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction. - Sylvester Arnab; Panagiotis Petridis; Ian Dunwell; Sara de Freitas (Serious Games and Edutainment Applications, 2011)

CC-LO: A New Type of Learning Object for the Virtualization of Live Collaborative Sessions. - Santi Caballé; Néstor Mora; Ian Dunwell; David Gañán (INCoS, 2011)

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System. - Ian Dunwell; Panagiotis Petridis; Sylvester Arnab; Aristidis Protopsaltis; Maurice Hendrix; Sara de Freitas (INCoS, 2011)

Scenario-based serious games repurposing. - Aristidis Protopsaltis; Laurent Auneau; Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Sylvester Arnab; Simon Scarle; Maurice Hendrix (SIGDOC, 2011)

Building Social Commmunities around Alternate Reality Games. - Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Simon Scarle; Adam Qureshi; Sara de Freitas; Aristidis Protopsaltis; Kam Star (VS-GAMES, 2011)

Complete Motion Control of a Serious Game against Obesity in Children. - Simon Scarle; Ian Dunwell; Thomas Bashford-Rogers; Elmedin Selmanovic; Kurt Debattista; Alan Chalmers; John A. Powell; Wendy Robertson (VS-GAMES, 2011)

Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions. - Santi Caballé; Ian Dunwell; Anna Pierri; Francesco Zurolo; David Gañán; Thanasis Daradoumis; Néstor Mora (WSKS, 2011)

Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment. - Ian Dunwell; Panagiotis Petridis; Maurice Hendrix; Sylvester Arnab; Mohammad Al-Smadi; Christian Guetl (CISIS, 2012)

Authoring of Adaptive Serious Games. - Maurice Hendrix; Evgeny Knutov; Laurent Auneau; Aristidis Protopsaltis; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Sara de Freitas (EC-TEL, 2012)

Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion. - Ian Dunwell (ICEC, 2012)

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources. - Maurice Hendrix; Davide Taibi 002; Stefan Dietze; Aristos Protopsaltis; Ian Dunwell; Evangelia Mitsopoulou; Panagiotis D. Bamidis; Dimitris Spachos; Sara de Freitas; Panagiotis Petridis (LiLe@WWW, 2012)

E-commerce transactions in a virtual environment: virtual transactions. - Simon Scarle; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Aristidis Protopsaltis; Sara de Freitas (Electron. Commer. Res., 2012)

CC-LO: Embedding Interactivity, Challenge and Empowerment into Collaborative Learning Sessions. - Santi Caballé; David Gañán; Ian Dunwell; Anna Pierri; Thanasis Daradoumis (J. Univers. Comput. Sci., 2012)

PR: EPARe: A Game-Based Approach to Relationship Guidance for Adolescents. - Samantha Clarke; Sylvester Arnab; Ian Dunwell; Katherine Brown (VS-GAMES, 2012)

Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants. - Lucas Paletta; Ian Dunwell; Mark Gaved; Jan Bobeth; Sofoklis Efremidis; Patrick Morris Luley; Agnes Kukulska-Hulme; Sara de Freitas; Petros Lameras; Stephanie Deutsch (Advances in Computer Entertainment, 2013)

Prototyping a Cognitive Assessment System to Enrich the Virtualization of Collaborative Learning. - Santi Caballé; Néstor Mora; Thanasis Daradoumis; David Gañán; Ian Dunwell; Anna Pierri (CISIS, 2013)

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses. - Maurice Hendrix; Petros Lameras; Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Craig D. Stewart; Jim Hensman; Sara de Freitas; Brian More (ICEBE, 2013)

Metycoon: A Game-Based Approach to Career Guidance. - Ian Dunwell; Petros Lameras; Kam Star; Sara de Freitas; Maurice Hendrix; Sylvester Arnab (VS-GAMES, 2013)

The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting. - Sylvester Arnab; Katherine Brown; Samantha Clarke; Ian Dunwell; Theodore Lim; Neil Suttie; Sandy Louchart; Maurice Hendrix; Sara de Freitas (Comput. Educ., 2013)

The Herbert Virtual Museum. - Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis; George Constantinou; Sylvester Arnab; Sara de Freitas; Maurice Hendrix (J. Electr. Comput. Eng., 2013)

Serious Gaming for Behavior Change: The State of Play. - Björn W. Schuller; Ian Dunwell; Felix Weninger; Lucas Paletta (IEEE Pervasive Comput., 2013)

A game-based learning approach to road safety: the code of everand. - Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Maurice Hendrix; Sylvester Arnab; Petros Lameras; Craig D. Stewart (CHI, 2014)

Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System. - Ian Dunwell; Petros Lameras; Panagiotis Petridis; Sylvester Arnab; Sara de Freitas (CISIS, 2014)

Pegaso: A Serious Game to Prevent Obesity. - Lucia Pannese; Dalia Morosini; Petros Lameras; Sylvester Arnab; Ian Dunwell; Till Becker (HCI (20), 2014)

THE GROWTH: An Environmental Game Focusing on Overpopulation Issues. - Charn Pisithpunth; Panagiotis Petridis; Petros Lameras; Ian Dunwell (HCI (17), 2014)

Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game. - Petros Lameras; Maggi Savin-Baden; Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis (ICALT, 2014)

A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification. - Stella Doukianou; Panagiotis Petridis; Ian Dunwell; Joshua Cooper 001 (VS-GAMES, 2014)

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change. - Ian Dunwell; Panagiotis Petridis; Petros Lameras; Maurice Hendrix; Stella Doukianou; Mark Gaved (CoRR, 2014)

Providing Career Guidance to Adolescents through Digital Games: A Case Study. - Ian Dunwell; Petros Lameras; Sara de Freitas; Panos Petridis; Maurice Hendrix; Sylvester Arnab; Kam Star (Int. J. Game Based Learn., 2014)

Creating Coherent Incidental Learning Journeys on Smartphones Using Feedback and Progress Indicators: The SCAMP Framework. - Ann C. Jones; Mark Gaved; Agnes Kukulska-Hulme; Eileen Scanlon; Charlie Pearson; Petros Lameras; Ian Dunwell; Jan Jones (Int. J. Mob. Blended Learn., 2014)

Foundations of dynamic learning analytics: Using university student data to increase retention. - Sara de Freitas; David C. Gibson; Coert Du Plessis; Pat Halloran; Ed Williams; Matt Ambrose; Ian Dunwell; Sylvester Arnab (Br. J. Educ. Technol., 2015)

State-of-the-art in Business Games. - Panagiotis Petridis; Kyriaki Hadjicosta; Victor Guang Shi; Ian Dunwell; Tim Baines; Ali Ziaee Bigdeli; Oscar F. Bustinza; Victoria S. Uren (Int. J. Serious Games, 2015)

Translating open data to educational minigames. - Ian Dunwell; Rory Dixon; Kim C. M. Bul; Maurice Hendrix; Pamela M. Kato; Antonio Ascolese (SMAP, 2016)

Promoting Healthy Adolescent Lifestyles Through Serious Games: Enacting a Multidisciplinary Approach. - Ian Dunwell; Laura A. Condon; Kim C. M. Bul; Alexandra R. Lang; Sarah Atkinson; Neil S. Coulson; Emily Collins 001 (Serious Games and Edutainment Applications, 2017)

Essential features of serious games design in higher education: Linking learning attributes to game mechanics. - Petros Lameras; Sylvester Arnab; Ian Dunwell; Craig D. Stewart; Samantha Clarke; Panagiotis Petridis (Br. J. Educ. Technol., 2017)

A Game for Entrepreneurship Training Supporting Dual-Career Paths. - Ian Dunwell; Petros Lameras (ICL (1), 2018)

Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning. - Stella Doukianou; Damon Daylamani-Zad; Petros Lameras; Ian Dunwell (CogSci, 2019)

The Design and Development of a Game-Based Approach to Entrepreneurship Education - Translating Entertainment Game Design Principles to Educational Games. - Ian Dunwell; Petros Lameras (IMCL, 2019)

Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial. - Elisa Puigdomènech; Anne Martin; Alexandra Rosewall Lang; Fulvio Adorni; Santiago Felipe Gomez; Brian McKinstry; Federica Prinelli; Laura A. Condon; Rajeeb Rashid; Maurizio Caon; Sarah Atkinson; Claudio L. Lafortuna; et al. (BMC Medical Informatics Decis. Mak., 2019)

Implementing Adaptive Game Difficulty Balancing in Serious Games. - Maurice Hendrix; Tyrone Bellamy-Wood; Sam McKay; Victoria Bloom; Ian Dunwell (IEEE Trans. Games, 2019)

Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification. - Stuart O'Connor; Simon Colreavy-Donnelly; Ian Dunwell (Visual Computing for Cultural Heritage, 2020)

Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective. - Petros Lameras; Sylvester Arnab; Sara de Freitas; Panagiotis Petridis; Ian Dunwell (Smart Learn. Environ., 2021)

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. - Sara de Freitas; Victoria S. Uren; Kristian Kiili; Manuel Ninaus; Panagiotis Petridis; Petros Lameras; Ian Dunwell; Sylvester Arnab; Stephen Jarvis; Kam Star (Inf., 2023)