Situated Vision in a Dynamic World: Chasing Objects. - Ian Horswill; Rodney A. Brooks (AAAI, 1988)

Acceleration-based structure-from motion. - Ian D. Horswill; William B. Thompson (CVPR, 1988)

Cultural Support for Improvisation. - Philip E. Agre; Ian Horswill (AAAI, 1992)

Polly: A Vision-Based Artificial Agent. - Ian Horswill (AAAI, 1993)

Action Representation and Purpose: Re-evaluating the Foundations of Computational Vision. - Michael J. Black; Yiannis Aloimonos; Christopher M. Brown; Ian Horswill; Jitendra Malik; Giulio Sandini; Michael J. Tarr (IJCAI, 1993)

Specialization of perceptual processes. - Ian Douglas Horswill (1993)

Visual Collision Avoidance by Segmentation. - Ian Horswill (IROS (Selected Papers), 1994)

Visual Routines and Visual Search: A Real-Time Implementation and an Automata-Theoretic Analysis. - Ian Horswill (IJCAI, 1995)

Analysis of Adaptation and Environment. - Ian Horswill (Artif. Intell., 1995)

Integrated Systems and Naturalistic Tasks. - Ian Horswill (ACM Comput. Surv., 1996)

Hack and Kluge. - Pete Beim; Ian Horswill; Ivan Yen (AAAI/IAAI, 1997)

Real-Time Control of Attention and Behavior in a Logical Framework. - Ian Horswill (Agents, 1997)

Lifeworld Analysis. - Philip E. Agre; Ian Horswill (J. Artif. Intell. Res., 1997)

Software architectures for hardware agents. - Henry Hexmoor; David Kortenkamp; Ian Horswill (J. Exp. Theor. Artif. Intell., 1997)

Visual architecture and cognitive architecture. - Ian Horswill (J. Exp. Theor. Artif. Intell., 1997)

The Find-the-Remote Event. - Ian Horswill (AI Mag., 1998)

Grounding Mundane Inference in Perception. - Ian Horswill (Auton. Robots, 1998)

Functional Programming of Behavior-Based Systems. - Ian Horswill (Auton. Robots, 2000)

A Laboratory Course in Behavior-Based Robotics. - Ian Horswill (IEEE Intell. Syst., 2000)

AAAI 2000 Fall Symposium Series Reports. - Carolyn Penstein Rosé; Reva Freedman; Mathias Bauer; Charles Rich; Ian Horswill; Alan C. Schultz; Michael Freed; Alonso H. Vera; Kerstin Dautenhahn (AI Mag., 2001)

Tagged Behavior-Based Systems: Integrating Cognition with Embodied Activity. - Ian Horswill (IEEE Intell. Syst., 2001)

An Efficient Coordination Architecture for Autonomous Robot Teams. - Aaron Khoo; Ian Douglas Horswill (ICRA, 2002)

Expressive lighting for interactive entertainment. - Magy Seif El-Nasr; Ian Horswill (ICME, 2003)

Roadmap for mobile robot specifications. - Myron Hattig; Ian Horswill; Jim Butler (IROS, 2003)

GRACE and GEORGE: Autonomous Robots for the AAAI Robot Challenge. - Reid G. Simmons; Allison Bruce; Dani Goldberg; Adam Goode; Michael Montemerlo; Nicholas Roy; Brennan Sellner; Chris Urmson; Alan C. Schultz; William Adams; Magdalena D. Bugajska; Matt MacMahon; et al. (AAAI Mobile Robot Competition, 2003)

Real-Time Lighting Design for Interactive Narrative. - Magy Seif El-Nasr; Ian Horswill (International Conference on Virtual Storytelling, 2003)

The AAAI-2002 Robot Exhibition. - Ian Horswill (AI Mag., 2003)

GRACE: An Autonomous Robot for the AAAI Robot Challenge. - Reid G. Simmons; Dani Goldberg; Adam Goode; Michael Montemerlo; Nicholas Roy; Brennan Sellner; Chris Urmson; Alan C. Schultz; Myriam Abramson; William Adams; Amin Atrash; Magdalena D. Bugajska; et al. (AI Mag., 2003)

Grounding inference in distributed multi-robot environments. - Aaron Khoo; Ian Douglas Horswill (Robotics Auton. Syst., 2003)

Automating Lighting Design for Interactive Entertainment. - Magy Seif El-Nasr; Ian Horswill (Comput. Entertain., 2004)

Hierarchical Parallel Markov Models of Interaction. - Robert Zubek; Ian Horswill (AIIDE, 2005)

Evolving the Artist-Technologist. - Ian Horswill; Marlena Novak (Computer, 2006)

Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are). - Ian Horswill (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Men Are Dogs (and Women Too). - Ian Horswill (AAAI Fall Symposium: Naturally-Inspired Artificial Intelligence, 2008)

Attachment and Cognitive Architecture. - Ian Horswill (AAAI Spring Symposium: Emotion, Personality, and Social Behavior, 2008)

Organizing Committee. - Ian Horswill; Eva Hudlicka; Christine L. Lisetti; Juan D. Velásquez 001 (AAAI Spring Symposium: Emotion, Personality, and Social Behavior, 2008)

Preface. - Ian Horswill; Eva Hudlicka; Christine L. Lisetti; Juan D. Velásquez 001 (AAAI Spring Symposium: Emotion, Personality, and Social Behavior, 2008)

AAAI 2008 Spring Symposia Reports. - Marcello Balduccini; Chitta Baral; Boyan Brodaric; Simon Colton; Peter Fox 001; David Gutelius; Knut Hinkelmann; Ian Horswill; Bernardo A. Huberman; Eva Hudlicka; Kristina Lerman; Christine L. Lisetti; et al. (AI Mag., 2008)

Reinforcement Sensitivity Theory and Cognitive Architectures. - Karl Cheng-Heng Fua; Ian Horswill; Andrew Ortony; William Revelle (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2009)

Twig: A Simple, AI-Friendly, Character World for Believable Agents. - Ian Horswill (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Very fast action selection for parameterized behaviors. - Ian Horswill (FDG, 2009)

Lightweight Procedural Animation With Believable Physical Interactions. - Ian Douglas Horswill (IEEE Trans. Comput. Intell. AI Games, 2009)

Conflict and Hesitancy in Virtual Actors. - Ian Horswill; Karl Cheng-Heng Fua; Andrew Ortony (AAAI Spring Symposium: It's All in the Timing, 2010)

A Rapid Prototyping Environment for Character Behavior. - Ian Douglas Horswill (AAAI Spring Symposium: AI and Health Communication, 2011)

Toward a Rapid Prototyping Environment for Character Behavior. - Ian Douglas Horswill (AIIDE, 2011)

Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems. - Ian Douglas Horswill (Intelligent Narrative Technologies, 2011)

On the Simulation of Human Frailty. - Ian Horswill; Christine L. Lisetti (BICA, 2011)

Fast Procedural Level Population with Playability Constraints. - Ian Douglas Horswill; Leif Foged (AIIDE, 2012)

Punch and Judy AI Playset: A Generative Farce Manifesto, Or, The Tragical Comedy or Comical Tragedy of Predicate Calculus. - Ian D. Horswill (INT@AIIDE, 2012)

What is computation? - Ian Horswill (XRDS, 2012)

Science Considered Harmful. - Ian Horswill (Intelligent Narrative Technologies, 2013)

The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. - Gita Sukthankar; Ian Horswill (AI Mag., 2014)

Guest Editorial: Computational Narrative and Games. - Ian Douglas Horswill; Nick Montfort; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2014)

Implementing Injunctive Social Norms Using Defeasible Reasoning. - Joseph A. Blass; Ian D. Horswill (INT/SBG@AIIDE, 2015)

MKULTRA (Demo). - Ian Horswill (AIIDE, 2015)

Craft: a constraint-based random-number generator. - Ian Horswill (FDG, 2015)

CatSAT: A Practical, Embedded, SAT Language for Runtime PCG. - Ian Douglas Horswill (AIIDE, 2018)

Postmortem: MKULTRA, An Experimental AI-Based Game. - Ian Douglas Horswill (AIIDE, 2018)

What's the Worst Thing You've Ever Done at a Conference? Operationalizing Dread's Questionnaire Mechanic. - Ian Horswill; Ethan Robison (AIIDE Workshops, 2018)

Generative Text using Classical Nondeterminism. - Ian Horswill (AIIDE Workshops, 2020)

A Declarative PCG Tool for Casual Users. - Ian Horswill (AIIDE, 2020)

Answer Set Programming for PCG: the Good, the Bad, and the Ugly. - Ian Horswill (AIIDE Workshops, 2021)

AI Design Lessons for Social Modeling at Scale. - Ethan Robison; Matthew Viglione; Robert Zubek; Ian Horswill (AIIDE, 2021)

Social Modeling via Logic Programming in City of Gangsters. - Robert Zubek; Ian Horswill; Ethan Robison; Matthew Viglione (AIIDE, 2021)

Step: A Highly Expressive Text Generation Language. - Ian Horswill (AIIDE, 2022)

An Executable Ontology for Social Simulation. - Samuel Hill; Ian Horswill (EXAG@AIIDE, 2023)

Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming. - Ian Horswill; Samuel Hill (EXAG@AIIDE, 2023)

5000 Characters at Video Frame Rate using Declarative Programming. - Samuel Hill; Ian Horswill (EXAG@AIIDE, 2024)