Character Sharing in World of Warcraft. - Nelson Wong; Anthony Tang 001; Ian J. Livingston; Carl Gutwin; Regan L. Mandryk (ECSCW, 2009)

Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations. - Ian J. Livingston; Regan L. Mandryk; Kevin G. Stanley (Future Play, 2010)

PiNiZoRo: a GPS-based exercise game for families. - Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Robert Kapiszka; Regan L. Mandryk (Future Play, 2010)

Influencing Experience: The Effects of Reading Game Reviews on Player Experience. - Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (ICEC, 2011)

Gemini: A Pervasive Accumulated Context Exergame. - Kevin G. Stanley; Ian J. Livingston; Alan Bandurka; Mohammad S. Hashemian; Regan L. Mandryk (ICEC, 2011)

The impact of negative game reviews and user comments on player experience. - Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (Sandbox@SIGGRAPH, 2011)

Full-body motion-based game interaction for older adults. - Kathrin Maria Gerling; Ian J. Livingston; Lennart E. Nacke; Regan L. Mandryk (CHI, 2012)

Player experience: mixed methods and reporting results. - Veronica Zammitto; Pejman Mirza-Babaei; Ian J. Livingston; Marina Kobayashi; Lennart E. Nacke (CHI Extended Abstracts, 2014)

How players value their characters in world of warcraft. - Ian J. Livingston; Carl Gutwin; Regan L. Mandryk; Max Birk (CSCW, 2014)