Improving the Usability of Speech-Based Interfaces for Blind Users. - Ian J. Pitt; Alistair D. N. Edwards (International ACM Conference on Assistive Technologies, 1996)

An Improved Auditory Interface for the Exploration of Lists. - Ian J. Pitt; Alistair D. N. Edwards (ACM Multimedia, 1997)

An Evaluation of Interaction Techniques for the Exploration of 3D-Illustrations. - Ian J. Pitt; Bernhard Preim; Stefan Schlechtweg (Software-Ergonomie, 1999)

Spatial Sound Enhancing Virtual Story Telling. - David Murphy; Ian J. Pitt (International Conference on Virtual Storytelling, 2001)

Interaction design: a multidimensional approach for learners with autism. - Mary Barry; Ian J. Pitt (IDC, 2006)

Designing help topics for use with text-to-speech. - Aidan Kehoe; Ian J. Pitt (SIGDOC, 2006)

Extending traditional user assistance systems to support an auditory interface. - Aidan Kehoe; Tony F. Neff; Ian J. Pitt (Artificial Intelligence and Applications, 2007)

Transforming DITA topics for speech synthesis output. - Aidan Kehoe; Ian J. Pitt (Hypertext, 2007)

Improvements to a speech-enabled user assistance system based on pilot study results. - Aidan Kehoe; Flaithrí Neff; Ian J. Pitt; Gavin Russell (SIGDOC, 2007)

User Modeling to Support the Development of an Auditory Help System. - Flaithrí Neff; Aidan Kehoe; Ian J. Pitt (TSD, 2007)

Implementing a Multimodal Interface to a DITA User Assistance Repository. - Aidan Kehoe; Ian J. Pitt (AH, 2008)

Evaluation of pause intervals between haptic/audio cues and subsequent speech information. - Aidan Kehoe; Flaithrí Neff; Ian J. Pitt (Mobile HCI, 2008)

Use of voice input to enhance cursor control in mainstream gaming applications. - Aidan Kehoe; Flaithrí Neff; Ian J. Pitt (Univers. Access Inf. Soc., 2009)

Evaluating a Brain-Computer Interface to Categorise Human Emotional Response. - Katie Crowley; Aidan Sliney; Ian Pitt; Dave Murphy (ICALT, 2010)

Accelerometer & Spatial Audio Technology: Making Touch-Screen Mobile Devices Accessible. - Flaithrí Neff; Tracey J. Mehigan; Ian J. Pitt (ICCHP (1), 2010)

Beyond the Gamepad: HCI and Game Controller Design and Evaluation. - Michael A. Brown; Aidan Kehoe; Jurek Kirakowski; Ian J. Pitt (Evaluating User Experience in Games, 2010)

Capturing and using emotion-based BCI signals in experiments: how subject's effort can influence results. - Katie Crowley; Aidan Sliney; Ian Pitt; Dave Murphy (BCS HCI, 2011)

Using eye tracking technology to identify visual and verbal learners. - Tracey J. Mehigan; Mary Barry; Aidan Kehoe; Ian J. Pitt (ICME, 2011)

Harnessing Wireless Technologies for Campus Navigation by Blind Students and Visitors. - Tracey J. Mehigan; Ian J. Pitt (ICCHP (2), 2012)

Detecting Learning Style through Biometric Technology for Mobile GBL. - Tracey J. Mehigan; Ian J. Pitt (Int. J. Game Based Learn., 2012)

Beyond the Gamepad: HCI and Game Controller Design and Evaluation. - Michael A. Brown; Aidan Kehoe; Jurek Kirakowski; Ian Pitt (Game User Experience Evaluation, 2015)

Using Biometrics to Support Affective eLearning for Users with Special Needs. - Ian Pitt; Tracey J. Mehigan; Katie Crowley (ICCHP (1), 2016)

Co-design of a Feedback Questionnaire for ICT-delivered Aphasia Rehabilitation. - Áine Kearns; Helen Kelly; Ian Pitt (ASSETS, 2018)

Development of an ICT-delivered Control Programme for Use in Aphasia Crossover Intervention Study. - Áine Kearns; Ian Pitt; Helen Kelly; Deirdre O'Byrne (ASSETS, 2018)

How ECA vs Human Leaders Affect the Perception of Transactive Memory System (TMS) in a Team. - Béatrice Biancardi; Patrick O'Toole; Ivan Giaccaglia; Brian Ravenet; Ian Pitt; Maurizio Mancini; Giovanna Varni (ACII, 2021)

When Emotions are Triggered by Single Musical Notes: Revealing the Underlying Factors of Auditory-Emotion Associations. - Patrick O'Toole; Donald Glowinski; Ian Pitt; Maurizio Mancini (ICMI Companion, 2021)

Experience of Students in Using Online Mental Health Interventions: A Qualitative Study. - Olugbenga Oti; Claudette Pretorius; Ian Pitt (IHAW, 2022)

An Artificial Intelligence-Based Interactive Learning Platform to Assist Visually Impaired Children in Learning Mathematics. - Muhammad Shoaib 003; Shiyu Jiang; Luo Jin; Donal Fitzpatrick; Ian Pitt (HCI (44), 2023)

Remote Learning of Mathematics for Visually Impaired Students During COVID-19: Exploring Online Intervention, Resources, Challenges and Issues. - Muhammad Shoaib 003; Donal Fitzpatrick; Ian Pitt (IntelliSys (3), 2023)

Application of the CeHRes Framework to the Development of Pathway: An HCI Perspective. - Olugbenga Oti; Ian Pitt (OZCHI, 2023)

Assistive technology-based solutions in learning mathematics for visually-impaired people: exploring issues, challenges and opportunities. - Muhammad Shoaib 003; Donal Fitzpatrick; Ian Pitt (Multim. Tools Appl., 2023)

Sound and Colour: Evaluating Auditory-Visual Tests in Virtual Reality and Traditional Desktop Settings. - Patrick O'Toole; Maurizio Mancini; Ian Pitt (AVI, 2024)

Accessmath: Towards Developing an Accessible Interactive Learning Platform to Overcome the Challenges of Blind and Visually Impaired Students in Learning Mathematics. - Muhammad Shoaib 003; Rosane Minghim; Donal Fitzpatrick; Ian Pitt (HCI (15), 2024)

Mathematics Accessibility in Primary Education: Enhancing Mathematics Learning Skills and Overcoming Barriers for Visually Impaired Primary Students. - Muhammad Shoaib 003; Rosane Minghim; Donal Fitzpatrick; Ian Pitt (ICCHP (1), 2024)

Chromaesthetica: A Virtual Reality App for Learning Musical Theory Using Sound-Colour Cross-Modal Associations. - Patrick O'Toole; Maurizio Mancini; Ian Pitt; Laura Maye (MUM, 2024)

A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children. - Muhammad Shoaib 003; Shakeel Khan; Donal Fitzpatrick; Ian Pitt (Univers. Access Inf. Soc., 2024)

Investigating musical pitch-colour associations in immersive virtual reality environments. - Patrick O'Toole; Maurizio Mancini; Ian Pitt; Laura Maye (Virtual Real., 2025)