GPU fluids in production: a compiler approach to parallelism. - Dan Bailey; Ian Masters; Matt Warner (SIGGRAPH Talks, 2011)

Automatic Stream Surface Seeding: A Feature Centered Approach. - Matt Edmunds; Robert S. Laramee; Rami Malki; Ian Masters; Nick Croft; Guoning Chen; Eugene Zhang (Comput. Graph. Forum, 2012)

Simulating fluids using a coupled voxel-particle data model. - Dan Bailey; Ian Masters; Matt Warner; Harry Biddle (SIGGRAPH Talks, 2013)

Visualization of flow past a marine turbine: the information-assisted search for sustainable energy. - Zhenmin Peng; Zhao Geng; Michael Nicholas; Robert S. Laramee; Nick Croft; Rami Malki; Ian Masters; Chuck Hansen (Comput. Vis. Sci., 2013)

Similarity Measures for Enhancing Interactive Streamline Seeding. - Tony McLoughlin; Mark W. Jones 001; Robert S. Laramee; Rami Malki; Ian Masters; Charles D. Hansen (IEEE Trans. Vis. Comput. Graph., 2013)

Interactive Stream Surface Placement - A Hybrid Clustering Approach Supported by Tree Maps. - Matt Edmunds; Robert S. Laramee; Rami Malki; Ian Masters; Yingluo Wang; Guoning Chen; Eugene Zhang; Nelson Max (IVAPP, 2014)

Data-driven background crowds in Exodus: gods and kings. - Martin Prazák; Mungo Pay; Damien Maupu; Davide Vercelli; Ian Masters (SIGGRAPH Talks, 2015)

Spatial Variation in Coastal Dune Evolution in a High Tidal Range Environment. - Iain Fairley; Jose Horrillo-Caraballo; Ian Masters; Harshinie Karunarathna; Dominic E. Reeve (Remote. Sens., 2020)