Buffy, an SL Development Environment. - Ian Stephenson (Digital Content Creation, 2001)

Implementing RenderMan on the Sony PS2. - Ian Stephenson (SIGGRAPH, 2003)

A real virtual pinhole. - Ian Stephenson (SIGGRAPH Posters, 2005)

Shutter efficiency and temporal sampling. - Ian Stephenson (SIGGRAPH Sketches, 2005)

Essential RenderMan (2. ed.). - Ian Stephenson (Springer, 2007)

Simulating Film Grain using the Noise-Power Spectrum. - Ian Stephenson; Arthur Saunders (TPCG, 2007)

Improving Motion Blur: Shutter Efficiency and Temporal Sampling. - Ian Stephenson (J. Graph. Tools, 2007)

Hardware accelerated shaders using FPGA's. - Luke Goddard; Ian Stephenson (SIGGRAPH Posters, 2008)

A per grain simulation of film. - Ian Stephenson (SIGGRAPH Posters, 2008)

Hardware Accelerated Shaders Using FPGAs. - Luke Goddard; Ian Stephenson (TPCG, 2009)

Interactive Relighting for Stage Use. - Ian Stephenson (TPCG, 2009)

Computer Modelling of Theatrical Sets. - Ian Stephenson; Rebecca Pride (TPCG, 2010)

Screen Space Re-Rendering for the Simulation of Concert Lighting. - Ian Stephenson; Liam Scanlan (TPCG, 2010)

A Desktop Multi-Touch Interface for Posing Characters. - Ian Stephenson (TPCG, 2011)

A Virtual Space with Real IoT Data. - Adam Faiers; Thomas Hoxey; Ian Stephenson (Eurographics (Posters), 2018)

Smoothing Noisy Skeleton Data in Real Time. - Thomas Hoxey; Ian Stephenson (Eurographics (Posters), 2018)