Statistical techniques for edge detection in histological images. - David Svoboda; Ian Williams 001; Nicholas Bowring; Elizabeth Guest (VISAPP (1), 2006)

Statistical edge detection of concealed weapons using artificial neural networks. - Ian Williams 001; David Svoboda; Nicholas Bowring; Elizabeth Guest (Image Processing: Algorithms and Systems, 2008)

A Novel Performance Metric for Grey-scale Edge Detection. - Ian Williams 001; David Svoboda; Nicholas Bowring (VISAPP (1), 2010)

Advanced Occlusion Handling for Virtual Studios. - Greg Hough; Cham Athwal; Ian Williams 001 (ICHIT (1), 2012)

Measurements of live actor motion in mixed reality interaction. - Gregory Hough; Ian Williams 001; Cham Athwal (ISMAR, 2014)

Measurement of perceptual tolerance for inconsistencies within mixed reality scenes. - Gregory Hough; Ian Williams 001; Cham Athwal (ISMAR, 2014)

A performance evaluation of statistical tests for edge detection in textured images. - Ian Williams 001; Nicholas Bowring; David Svoboda (Comput. Vis. Image Underst., 2014)

Measuring Perception of Realism in Mixed and Augmented Reality Summary. - Ian Williams 001; Alan Dolhasz; Nicholas Monnoyer (ISMAR Workshops, 2015)

Accuracy Assessment of Free Hand Grasping Interaction in Mixed Reality. - Maadh Al Kalbani; Ian Williams 001 (VCBM, 2015)

A Statistical Method for Surface Detection. - Samuel Smith; Ian Williams 001 (VCBM, 2015)

A Statistical Method for Improved 3D Surface Detection. - Samuel Smith; Ian Williams 001 (IEEE Signal Process. Lett., 2015)

Fidelity and plausibility of bimanual interaction in mixed reality. - Gregory Hough; Ian Williams 001; Cham Athwal (IEEE Trans. Vis. Comput. Graph., 2015)

Measuring Observer Response to Object-Scene Disparity in Composites. - Alan Dolhasz; Ian Williams 001; Maite Frutos-Pascual (ISMAR Adjunct, 2016)

Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality. - Maadh Al Kalbani; Ian Williams 001; Maite Frutos-Pascual (ISMAR, 2016)

Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. - Maadh Al Kalbani; Ian Williams 001; Maite Frutos-Pascual (VRST, 2016)

Freehand grasping in mixed reality: analysing variation during transition phase of interaction. - Maadh Al Kalbani; Maite Frutos-Pascual; Ian Williams 001 (ICMI, 2017)

Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Maadh Al Kalbani; Ian Williams 001 (ISMAR Adjunct, 2017)

Composite Realism: Effects of Object Knowledge and Mismatched Feature Type on Observer Gaze and Subjective Quality. - Alan Dolhasz; Maite Frutos-Pascual; Ian Williams 001 (ISMAR Adjunct, 2017)

A Predictive Approach to On-line Time Warping of Motion. - Mathew Randall; Ian Williams 001; Cham Athwal (ISMAR Adjunct, 2017)

Towards Fully Integrated Real-time Detection Framework for Online Contents Analysis - RED-Alert Approach. - Syed Naqvi; Ian Williams 001; Sean Enderby; Péter Pollner; Daniel Abel; Berta Biescas; Oscar Garcia; Monica Florea; Cristi Potlog (EuroS&P Workshops, 2019)

Evaluation of Ultrasound Haptics as a Supplementary Feedback Cue for Grasping in Virtual Environments. - Maite Frutos-Pascual; Jake Michael Harrison; Chris Creed; Ian Williams 001 (ICMI, 2019)

Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality. - Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (INTERACT (4), 2019)

Privacy-Preserving Social Media Forensic Analysis for Preventive Policing of Online Activities. - Syed Naqvi; Sean Enderby; Ian Williams 001; Waqar Asif; Muttukrishnan Rajarajan; Cristi Potlog; Monica Florea (NTMS, 2019)

Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction. - Maadh Al Kalbani; Maite Frutos-Pascual; Ian Williams 001 (VS-GAMES, 2019)

Voiceye: A Multimodal Inclusive Development Environment. - Bharat Paudyal; Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (Conference on Designing Interactive Systems, 2020)

Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (CHI, 2020)

Multimodal Gaze Interaction for Creative Design. - Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (CHI, 2020)

Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations. - Alan Dolhasz; Carlo Harvey; Ian Williams 001 (CVPR, 2020)

Perceptually-Informed No-Reference Image Harmonisation. - Alan Dolhasz; Carlo Harvey; Ian Williams 001 (VISIGRAPP (Revised Selected Papers), 2020)

Towards Unsupervised Image Harmonisation. - Alan Dolhasz; Carlo Harvey; Ian Williams 001 (VISIGRAPP (5: VISAPP), 2020)

Efficient One-to-One Pair Matching for 2-D and 3-D Edge Detection Evaluation. - Samuel Smith; Ian Williams 001 (VISIGRAPP (4: VISAPP), 2020)

Evaluation of Drop Shadows for Virtual Object Grasping in Augmented Reality. - Maadh Al Kalbani; Maite Frutos-Pascual; Ian Williams 001 (IEEE Computer Graphics and Applications, 2020)

Inclusive Voice Interaction Techniques for Creative Object Positioning. - Farkhandah Komal Aziz; Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (ICMI, 2021)

Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays. - Maite Frutos-Pascual; Clara Gale; Jake Michael Harrison; Chris Creed; Ian Williams 001 (INTERACT (1), 2021)

A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (ISMAR Adjunct, 2021)

Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? - Becky Spittle; Wenge Xu; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (ISMAR Adjunct, 2021)

Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (VR, 2021)

Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (VRST, 2021)

Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation. - Farkhandah Komal Aziz; Chris Creed; Sayan Sarcar; Maite Frutos-Pascual; Ian Williams 001 (Conference on Designing Interactive Systems, 2022)

Inclusive Multimodal Voice Interaction for Code Navigation. - Bharat Paudyal; Chris Creed; Ian Williams 001; Maite Frutos-Pascual (ICMI, 2022)

Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays. - Mattia Colombo; Pinar Satilmis; Richard Davies; Borislav Yordanov; Ian Williams 001; Carlo Harvey (IMET, 2022)

Comparative Study of AR Versus Image and Video for Exercise Learning. - Jamie Burns; Wenge Xu; Ian Williams 001; Irfan Khawaja (CoRR, 2022)

Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks. - Borislav Yordanov; Carlo Harvey; Ian Williams 001; Craig Ashley; Paul Fairbrass (IMET, 2023)

An IoT-Based Solution for Monitoring Young People with Emotional Behavioral Disorders in a Residential Childcare Setting. - Bharat Paudyal; Chris Creed; Sherelle Knowles; Hilton Mutariswa; Ian Williams 001 (ISCC, 2023)

Message from the ISMAR 2023 Science and Technology Conference Program Chairs. - Gerd Bruder; Anne-Hélène Olivier; Andrew Cunningham; Evan Yifan Peng; Jens Grubert; Ian Williams 001 (ISMAR, 2023)

Online alignment of human motion using forward plotting-dynamic time warping. - Mathew Randall; Carlo Harvey; Ian Williams 001 (Comput. Animat. Virtual Worlds, 2023)

Correlation as a measure for alignment and similarity of human motions. - Mathew Randall; Carlo Harvey; Ian Williams 001 (Comput. Animat. Virtual Worlds, 2023)

A Review of Interaction Techniques for Immersive Environments. - Becky Spittle; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (IEEE Trans. Vis. Comput. Graph., 2023)

Inclusive AR/VR: accessibility barriers for immersive technologies. - Chris Creed; Maadh Al Kalbani; Arthur Theil; Sayan Sarcar; Ian Williams 001 (Univers. Access Inf. Soc., 2024)

Inclusive Augmented and Virtual Reality: A Research Agenda. - Chris Creed; Maadh Al Kalbani; Arthur Theil; Sayan Sarcar; Ian Williams 001 (Int. J. Hum. Comput. Interact., 2024)

Message from the ISMAR 2024 Science and Technology Program Chairs and TVCG Guest Editors. - Ulrich Eck; Maki Sugimoto; Misha Sra; Markus Tatzgern; Jeanine K. Stefanucci; Ian Williams 001 (IEEE Trans. Vis. Comput. Graph., 2024)

I've Got a Feeling: Sentiment analysis for collaborative performance in VR. - Bibek Khattri; Paweenuch Chantratita; Maite Frutos-Pascual; Ian Williams 001 (VR Workshops, 2025)

Inclusive Immersive Technology in Industry 5.0: Considering Spatial Computing Barriers for Users With Physical Impairments. - Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (IEEE Computer Graphics and Applications, 2025)