Comparing synchronous and asynchronous online discussions for students with disabilities: The impact of social presence. - Ibrahim Dahlstrom-Hakki; Zachary Alstad; Manju Banerjee (Comput. Educ., 2020)

Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach. - Maya Israel; Tongxi Liu; Jewoong Moon; Fengfeng Ke; Ibrahim Dahlstrom-Hakki (HCI (29), 2021)

Using Eye Tracking for Research on Learning and Computational Thinking. - Fengfeng Ke; Ruohan Liu; Zlatko Sokolikj; Ibrahim Dahlstrom-Hakki; Maya Israel (HCI (29), 2021)

Inclusive VR through Inclusive Co-Design with Neurodiverse Learners. - Ibrahim Dahlstrom-Hakki; Teon Edwards; Jamie Larsen; Zachary Alstad; Gerald Belton; Daniel Lougen; Daniel Santana (iLRN, 2021)

Multimodal Data Fusion to Track Students' Distress during Educational Gameplay. - Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj; Ibrahim Dahlstrom-Hakki (J. Learn. Anal., 2022)

The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments. - Ibrahim Dahlstrom-Hakki; Zachary Alstad; Jodi Asbell-Clarke; Teon Edwards (Virtual Real., 2024)