Designing for intuitive use for non-human users. - Hanna E. Wirman; Ida Kathrine Hammeleff Jørgensen (Advances in Computer Entertainment, 2015)

Multispecies methods, technologies for play. - Ida Kathrine Hammeleff Jørgensen; Hanna Wirman (Digit. Creativity, 2016)

Media and games: an intermedial framework. - Ida Kathrine Hammeleff Jørgensen (FDG, 2018)

"Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on Reddit. - Ida Kathrine Hammeleff Jørgensen; Toine Bogers (FDG, 2020)

Situational analysis as a method for qualitative inquiry of games. - Ida Kathrine Hammeleff Jørgensen (DiGRA, 2022)

Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagen. - Ida Kathrine Hammeleff Jørgensen (DiGRA, 2024)

The Deep Body: Exploring users' insides through design fiction. - Harun Kaygan; Çaglar Genç; Oguz 'Oz' Buruk; Ida Kathrine Hammeleff Jørgensen; Linas Kristupas Gabrielaitis (MindTrek, 2024)

The Body in Play: Dimensions of Embodiment in Design for Play. - Ida Kathrine Hammeleff Jørgensen; Harun Kaygan (TEI, 2024)