An Image-Space Refinement Criterion for Linear Hierarchical Radiosity. - Ignacio Martín 002; Xavier Pueyo; Dani Tost (Graphics Interface, 1997)

Radiosity for dynamic environments. - Xavier Pueyo; Dani Tost; Ignacio Martín 002; Blanca Garcia (Comput. Animat. Virtual Worlds, 1997)

The SIR rendering architecture. - Ignacio Martín 002; Frederic Pérez; Xavier Pueyo (Comput. Graph., 1998)

A Two-Pass Hardware-Based Method Hierarchical Radiosity. - Ignacio Martín 002; Xavier Pueyo; Dani Tost (Comput. Graph. Forum, 1998)

Acceleration of Monte Carlo Path Tracing in General Environments. - Frederic Pérez; Ignacio Martín 002; Xavier Pueyo; François X. Sillion (PG, 2000)

Frame-to-Frame Coherent Animation with Two-Pass Radiosity. - Ignacio Martín 002; Xavier Pueyo; Dani Tost (IEEE Trans. Vis. Comput. Graph., 2003)

Volumetric reconstruction and interactive rendering of trees from photographs. - Alex Reche Martinez; Ignacio Martín 002; George Drettakis (ACM Trans. Graph., 2004)

A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. - Pau Estalella; Ignacio Martín 002; George Drettakis; Dani Tost (Rendering Techniques, 2006)

Compression and Importance Sampling of Near-Field Light Sources. - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph. Forum, 2008)

Parallel Implementation of a Global Line Monte Carlo Radiosity. - Roel Martínez; Adrià Forés; Ignacio Martín 002 (GRAPP, 2009)

Fast Inverse Reflector Design (FIRD). - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph. Forum, 2009)

Multiscopic HDR Image sequence generation. - Raissel Ramirez Orozco; Céline Loscos; Ignacio Martín 002; Alessandro Artusi (J. WSCG, 2015)

Heuristic driven inverse reflector design. - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph., 2018)

Ruleset-rewriting for procedural modeling of buildings. - Ignacio Martín 002; Gustavo Patow (Comput. Graph., 2019)

Simulating the Evolution of Ancient Fortified Cities. - Albert Mas; Ignacio Martín 002; Gustavo Patow (Comput. Graph. Forum, 2020)

Feature-based clustered geometry for interpolated Ray-casting. - Francisco González García; Ignacio Martín 002; Gustavo Patow (Comput. Graph., 2022)