Lessons learnt from an experience with an augmented reality iPhone learning game. - M. Carmen Juan; David Furió; Ignacio Seguí; Noemí Rando Aiju; Juan Cano (Advances in Computer Entertainment Technology, 2011)

Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display. - Juan-J. Arino; M. Carmen Juan; Santiago González-Gancedo; Ignacio Seguí; Roberto Vivó (GRAPP/IVAPP, 2012)

Towards a Mixed Reality Learning Environment in the Classroom. - Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Noemí Rando Aiju; Juan Cano (GRAPP/IVAPP, 2012)

Comparing Touch and Tilt Interaction using an iPhone Game for Children. - David Furió; M. Carmen Juan; Ignacio Seguí; M. José Vicent; Francisco Abad (GRAPP/IVAPP, 2013)

Tactile and Tangible Interfaces in Handheld AR for Children. - Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Francisco Abad (GRAPP/IVAPP, 2013)

Evaluation of learning outcomes using an educational iPhone game vs. traditional game. - David Furió; Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Noemí Rando Aiju (Comput. Educ., 2013)

The effects of the size and weight of a mobile device on an educational game. - David Furió; Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; María Costa (Comput. Educ., 2013)

The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods. - Juan-Fernando Martín-SanJosé; M. Carmen Juan; Ignacio Seguí; Inmaculada García-García (Comput. Educ., 2015)

Mobile learning vs. traditional classroom lessons: a comparative study. - David Furió; M. Carmen Juan; Ignacio Seguí; Roberto Vivó (J. Comput. Assist. Learn., 2015)