Supporting the Design of an Inland Container Terminal through Visualization, Simulation and Gaming. - Wieke Bockstael-Blok; Igor Mayer; Edwin Valentin (HICSS, 2003)

How Serious are serious games? Some lessons from Infra-games. - Geertje Bekebrede; Igor Mayer; Stijn-Pieter A. van Houten; Roy T. H. Chin; Alexander Verbraeck (DiGRA Conference, 2005)

Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. - Casper Harteveld; Rui Guimarães; Igor Mayer; Rafael Bidarra (Edutainment, 2007)

Press Enter or Escape to Play - Deconstructing Escapism in Multiplayer Gaming. - Harald Warmelink; Casper Harteveld; Igor Mayer (DiGRA Conference, 2009)

Understanding complex adaptive systems by playing games. - Arthur van Bilsen; Geertje Bekebrede; Igor Mayer (Informatics Educ., 2010)

Reviewing the need for gaming in education to accommodate the net generation. - Geertje Bekebrede; H. J. G. Warmelink; Igor Mayer (Comput. Educ., 2011)

Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. - Igor Mayer (VS-GAMES, 2012)

Stealth Assessment of Teams in a Digital Game Environment. - Igor Mayer; Dirk van Dierendonck; Theodore van Ruijven; Ivo Wenzler (GALA, 2013)

Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. - Rens Kortmann; C. Els van Daalen; Igor Mayer; Geertje Bekebrede (ISAGA, 2013)

Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study. - Igor Mayer; Arthur Wolff; Ivo Wenzler (SGDA, 2013)

Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050. - Igor Mayer; Qiqi Zhou 001; Xander Keijser; Lodewijk Abspoel (SGDA, 2014)

The research and evaluation of serious games: Toward a comprehensive methodology. - Igor Mayer; Geertje Bekebrede; Casper Harteveld; Harald Warmelink; Qiqi Zhou 001; Theo van Ruijven; Julia C. Lo; Rens Kortmann; Ivo Wenzler (Br. J. Educ. Technol., 2014)

Multidisciplinary coordination of on-scene command teams in virtual emergency exercises. - Theo van Ruijven; Igor Mayer; Mark de Bruijne (Int. J. Crit. Infrastructure Prot., 2015)

Design for Collaboration in Mixed Reality: Technical Challenges and Solutions. - Erwin M. Peters; Bram Heijligers; Josse de Kievith; Xavier Razafindrakoto; Ruben van Oosterhout; Carlos Santos; Igor Mayer; Max M. Louwerse (VS-GAMES, 2016)

A frame-reflective discourse analysis of serious games. - Igor Mayer; Harald Warmelink; Qiqi Zhou 001 (Br. J. Educ. Technol., 2016)

AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game. - Harald Warmelink; Igor Mayer; Jessika Weber; Bram Heijligers; Mata Haggis; Erwin M. Peters; Max M. Louwerse (CHI PLAY (Companion), 2017)

Maritime Spatial Planning - A Board Game for Stakeholder Involvement. - Xander Keijser; Malena Ripken; Harald Warmelink; Lodewijk Abspoel; Rhona Fairgrieve; Igor Mayer (ISAGA, 2017)

Gamification of the work floor: A literature review of gamifying production and logistics operations. - Harald Warmelink; Jonna Koivisto; Igor Mayer; Mikko Vesa; Juho Hamari (HICSS, 2018)

Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region. - Magali Goncalves; Jeroen Steenbeek; Maciej Tomczak; Giovanni Romagnoni; Rikka Puntilla; Ville Karvinen; Carlos Santos; Xander Keijser; Lodewijk Abspoel; Harald Warmelink; Igor Mayer (ISAGA, 2019)

Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach. - Jessika Weber-Sabil; Lidija Lalicic; Thomas P. Buijtenweg; Kevin Hutchinson; Carlos Pereira Santos; Frans Melissen; Ko Koens; Igor Mayer (ISAGA, 2019)

The Co-design of Educational Video Games. - Daniel Kleffmann; Igor Mayer; Thomas P. Buijtenweg (ISAGA, 2021)

Embodied Agents for Obstetric Simulation Training. - Carlos Pereira Santos; Joey Relouw; Kevin Hutchinson-Lhuissier; Alexander van Buggenum; Agathe Boudry; Annemarie Fransen; Myrthe van der Ven; Igor Mayer (IUI, 2023)

Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion. - Agathe Boudry; Joey Relouw; Alexander van Buggenum; Carlos Pereira Santos; Igor Mayer (IVA, 2023)

CUBE: Conversational User-Interface-Based Embodiment: Developing a Digital Humans Embodiment for Conversational Agents: Design, Implementation, and Integration Challenges. - Carlos Pereira Santos; Phil de Groot; Jens Hagen; Agathe Boudry; Igor Mayer (IVA, 2023)

Gamified Motor Learning Through High-Fidelity Sensor Technology. - Paris Mavromoustakos Blom; Vasileios Mylonas; Thomas Nikodelis; Vasileios Konstantakos; Pieter Spronck; Theodoros Loizidis; Igor Mayer (SeGAH, 2023)