Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game. - Iikka Manninen; Piiastiina Tikka (BCSS@PERSUASIVE, 2018)

Reflection Through Gaming: Reinforcing Health Message Response Through Gamified Rehearsal. - Piiastiina Tikka; Miia Laitinen; Iikka Manninen; Harri Oinas-Kukkonen (PERSUASIVE, 2018)

Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response. - Piiastiina Tikka; Miia Laitinen; Iikka Manninen; Harri Oinas-Kukkonen (Behav. Inf. Technol., 2020)