Navigation system including associative memory. - Ikuo Suzuki; Hiroshi Yokoi; Yukinori Kakazu (Adv. Robotics, 2000)

Emergence of adaptive behavior by chaotic neural networks. - Ikuo Suzuki; Hiroshi Yokoi; Yukinori Kakazu (CIRA, 2003)

Acquisition of Adaptive Behavior for the SMA-Net Robot Using Chaotic Neural Networks. - Ikuo Suzuki; Masaru Fujii; Keitaro Naruse; Hiroshi Yokoi; Yukinori Kakazu (J. Robotics Mechatronics, 2004)

A Method for Solving a Bipartite-Graph Clustering Problem with Sequence Optimization. - Keiu Harada; Takuya Ishioka; Ikuo Suzuki; Masashi Furukawa (CIT, 2007)

A study on autonomous animated robots: Anibots. - Masahito Yamamoto; Kenji Iwadate; Ryosuke Ooe; Ikuo Suzuki; Masashi Furukawa (CAD/Graphics, 2009)

Evolving Amphibian Behavior in Complex Environment. - Kenji Iwadate; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (ECAL (1), 2009)

Acquisition of Swimming Behavior on Artificial Creature in Virtual Water Environment. - Keita Nakamura; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (ECAL (1), 2009)

Acquisition of Adaptive Behavior for Virtual Modular Robot Using Evolutionary Computation. - Keisuke Yoneda; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (ECAL (1), 2009)

Artificial flying creature by flapping. - Masashi Furukawa; Makoto Morinaga; Michiko Watanabe; Ikuo Suzuki; Masahito Yamamoto (SMC, 2010)

Community Extraction by Bipartite Modularity Using Communities Correspondence. - Keiu Harada; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (SWWS, 2010)

Virtual fluid environment on behavior ability for artificial creature. - Keita Nakamura; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (ECAL, 2011)

Behavioral acquisition of complicated locomotion for artificial elastic robot using decentralized behavior composed. - Keisuke Yoneda; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (ECAL, 2011)

Acquisition of Jumping Behavior on the Artificial Creature under Virtual Physical Environment. - Yuta Umemura; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (IJCCI (ECTA-FCTA), 2011)

Behavior emergence of a virtual creature living in complex environments. - Kenji Iwadate; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (Artif. Life Robotics, 2011)

§Behavior Composed¨ for Artificial Flying Creature. - Masashi Furukawa; Makoto Morinaga; Ryosuke Ooe; Michiko Watanabe; Ikuo Suzuki; Masahito Yamamoto (J. Adv. Comput. Intell. Intell. Informatics, 2011)

Study on Twining of Virtual Seaweed in Fluid Environment. - Jun Ogawa; Masahito Yamamoto; Ikuo Suzuki; Masashi Furukawa (IAS (2), 2012)

Composite Artificial Neural Network for Controlling Artificial Flying Creature. - Ryosuke Ooe; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (IAS (2), 2012)

Acquisition of Ground Behavior on the Locust Model under the Virtual Physical Environment. - Yuta Umemura; Masahito Yamamoto; Ikuo Suzuki; Masashi Furukawa (IAS (2), 2012)

Conflicting information propagation model in trust network. - Takuya Komatsu; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (SCIS&ISIS, 2012)

Effects of sense of direction on Internet skill and cognitive maps of the Web. - Ikuo Suzuki (Comput. Hum. Behav., 2012)

Analysis of Neural Network of C.elegans by Converting into Bipartite Network. - Keiu Harada; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (Int. J. Artif. Life Res., 2012)

Control of water flow to avoid twining of artificial seaweed. - Jun Ogawa; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (Artif. Life Robotics, 2013)

Study on evolution of the artificial flying creature controlled by neuro-evolution. - Ryosuke Ooe; Ikuo Suzuki; Masahito Yamamoto; Masashi Furukawa (Artif. Life Robotics, 2013)

Acquisition of Dispatching Rules for Job-Shop Scheduling Problem by Artificial Neural Networks Using PSO. - Yasumasa Tamura; Masahito Yamamoto; Ikuo Suzuki; Masashi Furukawa (J. Adv. Comput. Intell. Intell. Informatics, 2013)

An Artificial Neural Network Based on the Architecture of the Cerebellum for Behavior Learning. - Kenji Iwadate; Ikuo Suzuki; Michiko Watanabe; Masahito Yamamoto; Masashi Furukawa (Soft Computing in Artificial Intelligence, 2014)