Emotionally Adapted Games - An Example of a First Person Shooter. - Timo Saari; Marko Turpeinen; Kai Kuikkaniemi; Ilkka Kosunen; Niklas Ravaja (HCI (4), 2009)

Identifying Psychophysiological Correlates of Boredom and Negative Mood Induced during HCI. - Dimitrios Giakoumis; Athanasios Vogiannou; Ilkka Kosunen; Konstantinos Moustakas; Dimitrios Tzovaras; George Hassapis (B-Interface, 2010)

The influence of implicit and explicit biofeedback in first-person shooter games. - Kai Kuikkaniemi; Toni Laitinen; Marko Turpeinen; Timo Saari; Ilkka Kosunen; Niklas Ravaja (CHI, 2010)

Design and implementation of an affect-responsive interactive photo frame. - Hamdi Dibeklioglu; Marcos Ortega Hortas; Ilkka Kosunen; Petr Zuzánek; Albert Ali Salah; Theo Gevers (J. Multimodal User Interfaces, 2011)

Incorporating subliminal perception in synthetic environments. - David Pizzi; Ilkka Kosunen; Cristina Viganó; Anna Maria Polli; Imtiaj Ahmed; Daniele Zanella; Marc Cavazza; Sid Kouider; Jonathan Freeman; Luciano Gamberini; Giulio Jacucci (UbiComp, 2012)

Directing exploratory search with interactive intent modeling. - Tuukka Ruotsalo; Jaakko Peltonen; Manuel J. A. Eugster; Dorota Glowacka; Ksenia Konyushkova; Kumaripaba Athukorala; Ilkka Kosunen; Aki Reijonen; Petri Myllymäki; Giulio Jacucci; Samuel Kaski (CIKM, 2013)

Comparing eye and gesture pointing to drag items on large screens. - Ilkka Kosunen; Antti Jylhä; Imtiaj Ahmed; Chao An; Luca Chech; Luciano Gamberini; Marc Cavazza; Giulio Jacucci (ITS, 2013)

Predicting term-relevance from brain signals. - Manuel J. A. Eugster; Tuukka Ruotsalo; Michiel M. A. Spapé; Ilkka Kosunen; Oswald Barral; Niklas Ravaja; Giulio Jacucci; Samuel Kaski (SIGIR, 2014)

Influence of Reading Speed on Pupil Size as a Measure of Perceived Relevance. - Oswald Barral; Ilkka Kosunen; Giulio Jacucci (UMAP Workshops, 2014)

Exploring Peripheral Physiology as a Predictor of Perceived Relevance in Information Retrieval. - Oswald Barral; Manuel J. A. Eugster; Tuukka Ruotsalo; Michiel M. A. Spapé; Ilkka Kosunen; Niklas Ravaja; Samuel Kaski; Giulio Jacucci (IUI, 2015)

FutureView: Enhancing Exploratory Image Search. - Sayantan Hore; Dorota Glowacka; Ilkka Kosunen; Kumaripaba Athukorala; Giulio Jacucci (IntRS@RecSys, 2015)

RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System. - Ilkka Kosunen; Mikko Salminen; Simo Järvelä; Antti Ruonala; Niklas Ravaja; Giulio Jacucci (IUI, 2016)

A short review and primer on respiration in human computer interaction applications. - Ilkka Kosunen; Benjamin Cowley 001 (CoRR, 2016)

The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction. - Benjamin Cowley 001; Marco Filetti; Kristian Lukander; Jari Torniainen; Andreas Henelius; Lauri Ahonen; Oswald Barral; Ilkka Kosunen; Teppo Valtonen; Minna Huotilainen; Niklas Ravaja; Giulio Jacucci (Found. Trends Hum. Comput. Interact., 2016)

Extracting relevance and affect information from physiological text annotation. - Oswald Barral; Ilkka Kosunen; Tuukka Ruotsalo; Michiel M. A. Spapé; Manuel J. A. Eugster; Niklas Ravaja; Samuel Kaski; Giulio Jacucci (User Model. User Adapt. Interact., 2016)

BCI for Physiological Text Annotation. - Oswald Barral; Ilkka Kosunen; Tuukka Ruotsalo; Michiel M. A. Spapé; Manuel J. A. Eugster; Niklas Ravaja; Samuel Kaski; Giulio Jacucci (BCIforReal@IUI, 2017)

Neuroadaptive Meditation in the Real World. - Ilkka Kosunen; Antti Ruonala; Mikko Salminen; Simo Järvelä; Niklas Ravaja; Giulio Jacucci (BCIforReal@IUI, 2017)

Peak Alpha Based Neurofeedback Training Within Survival Shooter Game. - Radu AbuRas; Gabriel Turcu; Ilkka Kosunen; Marian Cristian Mihaescu (IDEAL (1), 2018)

Heart-rate sonification biofeedback for poker. - Ilkka Kosunen; Jussi Palomäki; Michael Laakasuo; Kai Kuikkaniemi; Niklas Ravaja; Giulio Jacucci (Int. J. Hum. Comput. Stud., 2018)

No Need to Laugh Out Loud: Predicting Humor Appraisal of Comic Strips Based on Physiological Signals in a Realistic Environment. - Oswald Barral; Ilkka Kosunen; Giulio Jacucci (ACM Trans. Comput. Hum. Interact., 2018)

Exploring the dynamics of the biocybernetic loop in physiological computing. - Ilkka Kosunen (2018)

A Comparative Study of Face Recognition under Pose Variation. - Ali Rehman Shinwari; Ilkka Kosunen; Ala Abdulhakim Alariki; Sami Abduljalil Abdulhak Naji (ICCMS, 2019)

Predictive model to assess user trust: a psycho-physiological approach. - Ighoyota Ben Ajenaghughrure; Sonia C. Sousa 001; Ilkka Kosunen; David Lamas (IndiaHCI, 2019)

Designing Enactive Co-Presence: Second-Order Simulation of Empathy for Artificial Humans in Narrative Contexts. - Pia Tikka; Robert G. McNamara; Lynda Joy Gerry; Ilkka Kosunen; Mauri Kaipainen (Presence Teleoperators Virtual Environ., 2021)

Annotation-Based Evaluation of Wrist EDA Quality and Response Assessment Techniques. - Emilie Pattyn; Erika Lutin; Alex Van Kraaij; Nattapong Thammasan; D. Tourolle; Ilkka Kosunen; D. Tump; Walter De Raedt; Chris Van Hoof (BIOSIGNALS, 2023)

Simulation of ambulatory electrodermal activity and the handling of low-quality segments. - Emilie Pattyn; Nattapong Thammasan; Erika Lutin; D. Tourolle; Alex Van Kraaij; Ilkka Kosunen; Walter De Raedt; Chris Van Hoof (Comput. Methods Programs Biomed., 2023)

Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations. - Mikko Salminen; Simo Järvelä; Ilkka Kosunen; Antti Ruonala; Juho Hamari; Niklas Ravaja; Giulio Jacucci (Behav. Inf. Technol., 2024)