Didaktische Entscheidungen bei der Konzeption einer Web 2.0-basierten Lernercommunity: Ein Erfahrungsbericht zum Einsatz eines Prüfungsvorbereitungswikis in der Mediencommunity. - Ilona Buchem; Thomas Hagenhofer (DeLFI Workshops, 2009)

Coopetition-Simulation-Ansatz zur Förderung der Lernerpartizipation an der Erstellung von nutzergenerierten Inhalten. Ein Erfahrungsbericht aus einem Kooperationsprojekt zur Lernfilmproduktion. - Ilona Buchem; Annika Jokiaho; Birgit May (DeLFI, 2010)

Drupal-basierte Infrastruktur zur Vermittlung von Fachterminologie. Das Konzept für ein zweisprachiges Fachwörterbuch in der Mediencommunity. - Ilona Buchem; Anne König; Thomas Hagenhofer; Martin Schuler; Karlheinz Schuler (MuC (Workshopband), 2010)

Multi-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem. - Mar Pérez-Sanagustín; Ilona Buchem; Carlos Delgado Kloos (IxD&A, 2013)

Badges als Elemente von digitalen Lernumgebungen: Einsatzszenarien am Beispiel von BeuthBadges. - Ilona Buchem; Peggy Sennewald (DeLFI, 2014)

Designing for User Engagement in Wearable-technology Enhanced Learning for Healthy Ageing. - Ilona Buchem; Agathe Merceron; Jörn Kreutel; Marten Haesner; Anika Steinert (Intelligent Environments (Workshops), 2015)

Wearable Learning for Healthy Ageing through Creative Learning: A Conceptual Framework in the project "Fitness MOOC" (fMOOC). - Ilona Buchem; Jörn Kreutel; Agathe Merceron; Marten Haesner; Anika Steinert (IxD&A, 2015)

Entwurfsmuster für digitale Kompetenznachweise auf Basis von Open Badges im Kontext virtueller Mobilität (Design Patterns for Digital Competency Credentials Based on Open Badges in the Context of Virtual Mobility). - Ilona Buchem (DeLFI Workshops, 2018)

Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility. - Ilona Buchem; Johannes Konert; Chiara Carlino; Gerard Casanova; Kamakshi Rajagopal; Olga Firssova; Diana Andone (HCI (24), 2018)

Design Principles for Wearable Enhanced Embodied Learning of Movement. - Ilona Buchem (HCI (26), 2019)

Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults. - Robert Klebbe; Anika Steinert; Ilona Buchem; Ursula Müller-Werdan (HCI (26), 2019)

Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems. - Ilona Buchem; Johannes Konert (SETE@ICWL, 2019)

The role of learner control and psychological ownership for self-regulated learning in technology-enhanced learning designs. - Ilona Buchem; Gemma Tur; Tobias Hölterhof (IxD&A, 2020)

Preface. - Ilona Buchem; Gemma Tur; Jesús Salinas (IxD&A, 2020)

Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project. - Ilona Buchem; Susan Vorwerg; Oskar Stamm; Kai Kruschel (AHFE (17), 2021)

Using the Addie Model to Produce MOOCs: Experiences from the Oberred Project. - Ilona Buchem; Ebru Okatan (EMOOCs, 2021)

Gamification in Mixed-Reality Exergames for Older Adult Patients in a Mobile Immersive Diagnostic Center: A Pilot Study in the BewARe Project. - Ilona Buchem; Susan Vorwerg; Oskar Stamm; Kristian Hildebrand; Yvonne Bialek (iLRN, 2021)

Modellierung und Anerkennung von Kompetenzen im Forschungsdatenmanagement (FDM). Ein FDM Kompetenzrahmen mit Open Badges zum Einsatz in didaktischen Szenarien. - Ilona Buchem (DeLFI Workshops, 2022)

Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung. - Ilona Buchem; Johannes Konert; Michael Eichhorn; Jan Wunderlich (DeLFI Workshops, 2022)

"NAO Says": Designing and Evaluating Multimodal Playful Interactions with the Humanoid Robot NAO. - Ilona Buchem; Lukas Brömmling; Niklas Bäcker (MIDI, 2022)

Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education? - Eva-Maria Schön; Ilona Buchem; Stefano Sostak (WEBIST, 2022)

Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education. - Eva-Maria Schön; Ilona Buchem; Stefano Sostak; Maria Rauschenberger (WEBIST (Revised Selected Papers), 2022)

Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education. - Ilona Buchem; Lewe Christiansen; Susanne Glissmann-Hochstein; Stefano Sostak (HCI (31), 2023)

Same Task, Different Robot. Comparing Perceptions of Humanoid Robots Nao and Pepper as Facilitators of Empathy Mapping. - Ilona Buchem; Rezaul Tutul; Niklas Bäcker (MIDI, 2023)

Enhancing Learner Motivation, Engagement, and Enjoyment Through Sound-Recognizing Humanoid Robots in Quiz-Based Educational Games. - Rezaul Tutul; Ilona Buchem; André Jakob; Niels Pinkwart (MIDI, 2023)

Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business Education. - Ilona Buchem; Niklas Bäcker; Ayline Trutty; Emily Jean Thomas; Kerim Dincel (CSEDU (1), 2024)

Job Interview Training with RAG-LLM: An Experimental Study with the Furhat Robot. - Ilona Buchem; Robin Bedemann; Felix Gers (AIED (2), 2025)

Enhancing Student Engagement and Learning Outcomes Through Multimodal Robotic Interactions: A Study of non-Verbal Sound Recognition and Touch-Based Responses. - Rezaul Tutul; Ilona Buchem; André Jakob (CSEDU (2), 2025)

Understanding Technology Acceptance of Social Robots as Conversational Interfaces for LLMs. - Rinat B. Rosenberg-Kima; Ilona Buchem (HRI, 2025)

NEFFY - A Social Robot for Multimodal Support of Slow-Paced Breathing Exercises. - Emily Jean Thomas; Kerim Dincel; Ilona Buchem (HRI, 2025)

The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study. - Luis Perotti; Oskar Stamm; Michael Dietrich; Ilona Buchem; Ursula Müller-Werdan (Univers. Access Inf. Soc., 2025)