Gamification, virality and retention in educational online platform. Measurable indicators and market entry strategy. - Ilya V. Osipov; Alex A. Volinsky; Vadim V. Grishin (CoRR, 2014)

Participant behavior and content of the online foreign languages learning and teaching platform. - Ilya V. Osipov; Anna Y. Prasikova; Alex A. Volinsky (Comput. Hum. Behav., 2015)

Communication and games in the online foreign language educational system. User behavior study. - Ilya V. Osipov; Anna Y. Prasikova; Alex A. Volinsky (CoRR, 2015)

Real Time Collaborative Platform for Learning and Teaching Foreign Languages. - Ilya V. Osipov; Anna Y. Prasikova; Alex A. Volinsky (CoRR, 2015)

User involvement in the partner program of the educational social network. - Ilya V. Osipov; Anna Y. Prasikova; Alex A. Volinsky (CoRR, 2015)

Monetization as a Motivator for the Freemium Educational Platform Growth. - Ilya V. Osipov; Anna Y. Prasikova; Alex A. Volinsky (CoRR, 2015)

Study of Monetization as a Way of Motivating Freemium Service Users. - Ilya V. Osipov; Alex A. Volinsky; Evgeny Nikulchev 001; D. Plokhov (CoRR, 2015)

Communication and Gamification in the Web-Based Foreign Language Educational System: Web-Based Foreign Language Educational System. - Ilya V. Osipov; Alex A. Volinsky; Evgeny Nikulchev 001; Anna Y. Prasikova (Int. J. Web Based Learn. Teach. Technol., 2016)

Transreality puzzle as new genres of entertainment technology. - Ilya V. Osipov (CoRR, 2017)