A Dynamic Algorithm for Reachability Games Played on Trees. - Bakhadyr Khoussainov; Jiamou Liu; Imran Khaliq (MFCS, 2009)

Extracting Winning Strategies in Update Games. - Imran Khaliq; Bakhadyr Khoussainov; Jiamou Liu (CiE, 2011)

Constructing strategies in subclasses of McNaughton games. - Imran Khaliq; Gulshad Imran (CTW, 2013)

A study of interaction in idle games & perceptions on the definition of a game. - Imran Khaliq; Blair Purkiss (GEM, 2015)

Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height. - Imran Khaliq; Jc Fowles; Callan Moore (GOODTECHS, 2017)

The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games. - Imran Khaliq; Zachary Watson (GEM, 2018)

A Study on Accessibility in Games for the Visually Impaired. - Isabelle Dela Torre; Imran Khaliq (GEM, 2019)

Increasing Self-Compassion in Young People through Virtual Reality. - Nilufar Baghaei; Sylvia Hach; Imran Khaliq; Lehan Stemmet; Jamuna Krishnan; John A. Naslund; Hai-Ning Liang; Hamid R. Sharifzadeh (ISMAR Adjunct, 2019)

Time to Get Personal: Individualised Virtual Reality for Mental Health. - Nilufar Baghaei; Lehan Stemmet; Andrej Hlasnik; Konstantin Emanov; Sylvia Hach; John A. Naslund; Mark Billinghurst; Imran Khaliq; Hai-Ning Liang (CHI Extended Abstracts, 2020)

Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. - Nilufar Baghaei; Lehan Stemmet; Imran Khaliq; Atefeh Ahmadi; Ilona Halim; Hai-Ning Liang; Wenge Xu; Mark Billinghurst; Richard Porter (EICS, 2021)

Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. - Nilufar Baghaei; Atefeh Ahmadi; Imran Khaliq; Hai-Ning Liang (ISMAR Adjunct, 2021)