Neural Network adaptability from 2D to 3D Chess. - Daniela-Maria Cristea; Imre Zsigmond; Ioan Sima; Bogdan-Gabriel Trofin; Róbert Kovács (SACI, 2019)

Ontology based UX Personalization for Gamified Education. - Imre Zsigmond (ENASE, 2020)

Gamification based Learning Environment for Computer Science Students. - Imre Zsigmond; Maria-Iuliana Bocicor; Arthur-Jozsef Molnar (ENASE, 2020)

Automated Evaluation and Narratives in Computer Science Education. - Imre Zsigmond; Andrei Zamfirescu; Horia F. Pop (ENASE, 2020)

Linking Gamification Preferences to Personality Traits in Computer Science Education. - Imre Zsigmond; Horia F. Pop (ICCP, 2021)

Augmented Reality in Medical Education, an Empirical Study. - Imre Zsigmond; Alexandru Buhai (ICCSA (10), 2021)

Automated Chicago Classification for Esophageal Motility Disorder Diagnosis Using Machine Learning. - Teodora Surdea-Blaga; Gheorghe Sebestyen; Zoltan Czako; Anca Hangan; Dan Lucian Dumitrascu; Abdulrahman Ismaiel; Liliana David; Imre Zsigmond; Giuseppe Chiarioni; Edoardo Savarino; Daniel Corneliu Leucuta; Stefan Lucian Popa (Sensors, 2022)