The HUB: Designing an Interactive Social Space for Pre-Adolescents' Well-being. - Pedro Rodrigues; Marija Mitic; Ina Krammer; João Dias 001; Rui Prada; Beate Schrank (IDC, 2022)

LINA - A Social Augmented Reality Game around Mental Health, Supporting Real-world Connection and Sense of Belonging for Early Adolescents. - Gloria Mittmann; Adam Barnard; Ina Krammer; Diogo Martins; João Dias 001 (Proc. ACM Hum. Comput. Interact., 2022)

Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents. - Gloria Mittmann; Vanessa Zehetner; Ina Krammer; Beate Schrank (Behav. Inf. Technol., 2024)