Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. - João Paulo Sousa; Gonçalo Oliveira; Inês Barbedo; Bárbara Barroso; Rogério Tavares; Rui Pedro Lopes (ArtsIT, 2022)

A Rule Based Procedural Content Generation System. - Gonçalo Oliveira; Lucas Almeida; João Paulo Sousa; Bárbara Barroso; Inês Barbedo (OL2A, 2022)