The situated effects of awareness in distributed collaborative learning: interactive 3D an example. - Annita Fjuk; Ingeborg Krange (CSCL, 1999)

Describing construction of knowledge through identification of collaboration patterns in 3D learning environments. - Ingeborg Krange; Annita Fjuk; Anniken Larsen; Sten R. Ludvigsen (CSCL, 2002)

What does it mean? Students' procedural and conceptual problem solving in a CSCL environment designed within the field of science education. - Ingeborg Krange; Sten R. Ludvigsen (Int. J. Comput. Support. Collab. Learn., 2008)

The historical and situated nature design experiments - Implications for data analysis. - Ingeborg Krange; Sten R. Ludvigsen (J. Comput. Assist. Learn., 2009)

Hybrid Spaces for Science Education. - Ole Smørdal; Jim Slotta; Ingeborg Krange; Tom Moher; Francesco Novellis; Alessandro Gnoli; Brenda López Silva; Michelle Lui; Alfredo Jornet Gil; Cecilie Flo Jahreie (ICLS, 2012)

Artefacts Mediating Practices across Time and Space: Sociocultural Studies of Material Conditions for Learning and Remembering. - Kai Hakkarainen; Beatrice Ligorio; Giuseppe Ritella; Hans Christian Arnseth; Alfredo Jornet Gil; Ingeborg Krange; Géraldine Fauville; Annika Lantz-Andersson; Roger Säljö; Mona Lundin; Åsa Mäkitalo; Erno Lehtinen (CSCL, 2015)

What happens when you push the button? Analyzing the functional dynamics of concept development in computer supported science inquiry. - Hans Christian Arnseth; Ingeborg Krange (Int. J. Comput. Support. Collab. Learn., 2016)